COVID: Fortune Teller Head

After three days of wrestling with a black sheep head turn, I finally decided to dial back the scene. The music builds slowly to a crescendo and the first scene with the sheep is the quiet before the chaos breaks loose. Rather then animating the head turn, I decided to paint a depth map and subtly turn the painting of the sheep’s head. Along with the parallax zoom in effect it is enough motion for the scene.

I isolated the black sheep from the herd and added him to the composite with a green screen. This was my first attempt to use a green screen with a depth effect. It played back fine at first but the next day it broke down in Premiere Pro. The scene scene still worked in after effects so I exported the scene as a movie which baked the effect into place.

Premiere Pro crashed today and the edit reverted to one of the earliest versions of the movie when nothing moved. It was a terrifying moment, but thankfully edits have been backed up onto oneDrive which is online. The last time a crash like this happened it was impossible to recover because all the back ups disappeared. Back ups don’t dispersal when they are online and separate from the computer the program is running on. This tenancy of Adobe Premiere Pro to arbitrarily trash past versions of an edit are a real draw back.

The fortune teller scene worked well enough but I decided the head could be more dimensional so I repeated the steps taken with the sheep head. I also decided to animate the hands downward a bit. The effect was achieved by placing the rotation point at the elbow and keying the arm rotation. It worked for one arm but when I went to the end of the scene the arm rotated way out of place. I fudged things by guessing where the arms should be at the beginning and end of the scene.

The fortune tellers depth map grid was stretched out over the face mask so that it turned along with her face. It looks strange here but it worked fine in practice.

Sheep

AS I have been submitting my COVID film to film festivals, I have started to wonder which category it best fits in.I have been submitting it into animation and yet most of the scenes are still though three dimensional with camera moves. Another category is music videos which sort of makes sense since it is set to one piece of music. The film is also documentary though in a rather surreal way.

I decided to sneak more hand drawn animation into the film. The is is the second shot I experimented with. There are tons of sheep in this shot but I want the audience to notice the black sheep wearing a mask. I decided to animate the sheep’s head turning which will draw the eye.

The first shots I am playing with are in the trailer. I hand animate each in Callipeg and then export as an MP4. I decided the easiest way to get the animation into the existing After Effects shots was to use green screen. IN this case only the heat turns so I didn’t touch any of the other sheep. They are already moving because of the paparazzi zoom in that I had already worked out.

Most of the shots in the film are less than a second, so I might have to do 12 drawing each day to add just a bit more movement to each frame. Many of the shots however do not require movement. I will have to make a judgement call for each as to how much I want to add.

I might have opened up Pandora’s box by deciding to add more animation because there are huge crowd scenes through out the film. I have to be selective to stay sane.

COVID: Shot 4

This shot consists of 5 rows of audience members. Each row was isolated by erasing the audience behind them. Each row then had to be touched up so that they might appear as the camera zoomed in. Sometime I had to make judgement calls about who was in what row. For instance is the guy picking his nose in the second row of the third row? The right choice could make or break the scene. The cool effect I learned was to arrange the layers in a three dimensional space in After Effects sort of like the multiple curtain wings on a theater stage.

I could then simply animate the camera moving it forward and up or down as needed to get a string sense of parallax. If I wanted I could also add depth maps to each layer which would make for instance the knees appear closer to the camera but for such a quick shot I felt that was overkill.

I spent my birthday adding closed captions to the film since someone made that request. It turned out that was a more challenging process than I expected. It look two tries but I got it done.

COVID is now going viral on youTube, you can see the entire film here.

 

COVID: Shot 1

The COVID film editing did not begin from shot 1 and proceed in a linear manner. I scoured three years of illustrations and began picking out images that worked with the lyrics to Andy Matchett’s, song “Just Can’t Wait (For the Game to End)” from his apocalyptic rock musical Key of E. The idea for the film was sparked when @IamPoliticsGirl posted on March 24, 2023 a TicToc video on Twitter that was set to the music of Billy Joel‘s “We Didn’t Start the Fire.” Digital Resonator used AI to create each fast paced image which appeared three dimensional. I figure I could used the same effect to pace my images to Andy’s apocalyptic music. You never know where inspiration will come from.

I had used depth maps on a few of my illustrations I posed on Facebook and I liked the effect. There had to be a way to do something similar and edit the images together to create the film. I had Photoshop and After Effects. I needed a filter to create depth maps for each shot. I searched the internet for several night and settled on VoluMax Pro 7 to do the job.

This opening shot was done with Volumax Pro 7 using the auto depth map feature. The illustration was imported into Photoshop and a script added to the actions menu created a button which automatically creates a black and white depth map. I moved a camera from left to right to get the parallax effect and was done.

For the opening shot I originally I had a shot of ground zero from 9/11. A globe shape sculpture was half destroyed by the collapsing towers. That sculpture was repainted to look like the virus as workers gathered around it. Over that scene I had the tile zoom in quickly and expand then zoom over the camera.  I liked it but the image above is far simpler and straight forward. The 9/11 image was cut and  hit the editing floor.

See the full COVID film here.

Pandemic Film: Stockholm Syndrome

This shot turned out even better than I expected. That is what I am enjoying about this process, I am often surprised by the results. The couple was separated from the environment behind them. Thankfully I had painted them on a separate level so that was an easy task. Each head was assigned a 3D mesh for the depth mapping. I massively distorted the blue mesh to work with the skull.  The female mesh didn’t require much adjustment at all. Then I drew several depth maps for the bodies.

The shot involved a pan downwards and to add depth I rotated the After Effects camera around the couple. Two separate camera moves were used to get the effect I wanted. The flaming background was scaled and moved independently.

I have just two shots remaining. Both a complex shots. I also have to add more information to the credits at the end. My goal was to finish by May 11, 2023 when the United States would drop the COVID emergency declaration. Yesterday the World Health Organization essentially declared the pandemic to be over. Anyway that is how most people will perceive their declaration. The virus however is not done with humanity. One in ten people infected develop debilitating long COVID. Mass infection and re-infection is not sustainable. A person dies every hour from COVID.

I will be releasing this film as the world embraces mass delusion and denial.

Pandemic Film: Living with the Virus

Yesterday I completed 15 shots. I am now feeling confident that at this pace the film will be complete by May 11, 2023. Originally I picked this as the due date since it was the date President Joe Biden would officially declare the pandemic emergency to have ended. Of course the pandemic will still be raging on that date. May 11 also happened to be the date that the Fringe Film Festival needs films to be submitted for the free screening on May 19, 2023 at 6pm in the Orlando Shakes courtyard outside. There are no coincidences, so I submitted the film to Fringe. Now that it is approved I need to finish the final edit pronto.

In this shot I found it odd that the computer neural filters assumed the virus was so bright and thus close to the camera rather than in the mid ground on the couch. I edited the painting and depth map together in After Effects anyway and I decided I liked the effect. I applied a parallax zoom and the virus swelled as the camera moved in. This turned out to be another happy accident that I will keep in the film.

Pandemic Film: Kansas Surge

This was a fun shot I worked on yesterday in After Effects. Depth worked really well with the foreground headstones and the far fields. I had to paint the COVID twister a bit to get some depth to that. The fun was in animating the flying cow and house. I had the cow large a the start of the shot and then smaller as it twisted away. The house didn’t change size as much and it flew with a slightly different trajectory. The far tractor and flying boards only moved a small amount in the distance.

You might notice that the virus cyclone isn’t completely painted. That is because it was blocked by the house in the original painting. I put a few sloppy brush strokes in that area as filler but for the most part that area remained blocked by the house during the length of the animation.

I started experimenting with bezier curves in animating the foreground cow and house. Up until now I have only been using linear movements. Bezier curves have a habit of getting away from me, creating unexpected movement. Some of that chaos is evident in this shot and I decided to leave the results since it makes it look like a panicked hand held shot.

I just learned I could press the Y key to move the anchor point of an object. I could have used that knowledge in this shot, but I will use that new knowledge in the next shot. I learn what I need as I go and if I can find a work around I will. Anything to get each shot done on time.

Pandemic Film: Black Lives Matter

I am deep into production now, having finished 13 shots yesterday.I had to stop because I was getting blurry eyed and though I might punch a wrong button and experience another Premiere Pro crash. This morning I am starting off with a shot of BLM in Washington D.C. That is the D.C. Mayor  Murial Bowser on the balcony looking down the street at the White House.

I debated weather I needed to actually put a depth map on this shot because this is a fast pan that lasts just a second and 22 frames. I did notice the depth when working on the shot in After Effects, but with the pan added in Premiere Pro that illusion of depth is very subtle. I doubt it will be noticed. All his is part of the learning curve, if time gets tight, I know where corners could be cut, but I always want to go for the best possible solution. Some shots at the end will likely be re-done to improve the production value.

I tried to send musician Andy Matchett the latest edit of the project, but the render froze. The project is huge now and a simple render is another technical hurdle I will need to conquer. I tried just shooting a video of the program and sending that via WeTransfer but that also didn’t go through. We may need to Zoom so I can share the progress.

Pandemic Film: Depth

Rendering is the most painful aspect of creating a film.I tried to render the fill length of the film twice tonight but both renders froze about one third of the way into the process. Anyway above is a single shot broken into it’s two components. The original painting and a depth map. When these two are combined in After Effects a 2.5 dimensional image results with parallax. Since most of the shots in this film are less than a second long the depth maps are often enough to give some depth and a feeling of motion.

I am doing some hand drawn animation but for instance with this shot I don’t think it will be necessary to animate the tails. I have about 16 days to finish work on the fist edit. I managed to complete 12 shots today and at that pace I should easily finish on time and then I will go back to refine some shots and add animation where it is needed.

I had one full day where production stopped because Premiere Pro was erasing past saved versions of the edit. It made no sense to continue if each days work would disappear into the digital ether. After having cleared the cache, I am now only working on one file and not renaming it each day. Something about saving a “file as” caused the program to glitch out. Online research found that this has been a know problem with Adobe Premiere Pro since 2017 and they still have not resolved the issue. I am limping by with the edit I have rather that get another video editing program since I am too far into the process. All files are being backed up to an online service no so the program can not overwrite them or erase them. I am spending far too much time trying to resolve technical issues that are outside my control.

Oh, for any guys out there, COVID damages your sperm.

Pandemic Film: Fun Spot

This shot shows me lining up hazmat suited workers in deep space in After Effects. The top layer is the background set to a blend mode of difference. Once the individual layers are lined up along the Z axis of depth they turn black when scaled up to the size they should be.

I had tried to create this scene in VoluMax Pro using projection mode. With that set up the ground would be projected on a plane set at 90 degrees relative to the theme park background in the distance. That set up worked but it was overkill for what I needed to accomplish with the shot which was less than a second long. With the projection ground place set up I could have zoomed in and the ground plane would work in perspective. There really wasn’t time for a long zoom effect. I just needed to pan down to the workers in the foreground caring the body bag.

I set the shot up traditionally in After Effects instead and it worked fine. At this point since most characters are in long shots there hadn’t been much of a need to apply depth maps to the people. It really isn’t noticeable that the character have depth unless the camera tracks left to right. Due to this the shots are getting more depth as I progress since I am learning how to accomplish depth maps that work best as I go. This stylistic progression is coming about from my learning curve.