COVID Dystopia: Hazmat Cleanup


This scene from COVID Dystopia was animated at a resolution of 1920 by 1080. Unfortunately when scaled up in After Effects the line work became pixelated and blurry.

To fix the animation I had to re-import the blurry mp4 file into Callipeg and clean it up. This involved going back to the original art to find the high resolution bodies and go through frame by frame adding them over the blurry footage. The three guys to the left have been reworked and I have two more to do.

I had almost finished the scene earlier in the week but I pinched all the separate layers together so that it would play back correctly. Callipeg has a glitch where layers that are not completely filled with art will cause the program to flicker on playback.

I discovered that several of the layers had shifted by a frame or so causing the clean up animation to fall out of sync with the blurry footage. Then the program wouldn’t let me move anything. I decided to start over and avoid merging layers. I am living with the flickering effect since I know that it will render correctly in the end.

I have just two more hazmat suited guys too go. I should finish tonight. However I plan to head out today to go to a solar eclipse viewing party. The plan is to sketch the crowd outside looking up. I don’t have protective goggles, but I will be sketching the people not looking up. At least I think I can resist looking up.

COVID Dystopia: The 11th Monkey

Yesterday I animated two more monkeys in COVID Dystopia. I had to completely redo the animation on one monkey because the Callipeg program refused to allow me to erase. Instead of erasing the program would replace the element with a color. Initially the eraser would work but when I scrolled back in the timeline it would reappear as a color block in the shape of what I had erased. I closed and reopened the program and rebooted the iPad but the problem persisted. Such a glaring glitch will guarantee that I do not use this animation program next time I wok on an animated film.

The only way to get the animated monkey to work was to completely redo it. Since I already knew what I wanted the monkey to do, the animation went much faster the second time. Playback faltered with all the layers I had for each monkey, so I also had to compress the layers down to allow for smooth play back. The small monkey holding the toilet paper is the only monkey that has all the layers in case I want to go back and edit his animation.

Today I have three more monkeys to animate. All three have very subtle animation but with fluid tail movement. After this scene is finished I plan to go back and add animation to several of the rhinos in a previous shot shared. I figure if I animate the rhinos on either side of the single masked audience member, having them look at the masked man will help focus the audiences attention. The other 50 or so rhinos can remain still.

COVID Dystopia: Animating the Monkey Scrum


I animated four monkeys in the monkey scrum yesterday. There will be three more monkeys in front of this grouping and one monkey further down the aisle. All the animation I did yesterday was quite contained so that the leaping monkey is the action that should catch an audience’s eye.

The animation that remains is more complex since the monkeys will be walking or shifting their weight forward. There are so many layers now that the Callipeg program is struggling to play them all back. I might have to merge layers as I add more animation to keep the scene from freezing up. I should copy the scene today and work on the copy just in case the program does indeed fail.

Last night Pam helped in making plans for the trip to Berlin. We also wrote the festival organizer to see if he has advice about the best places to stay. With a six hour time difference I think I will be teaching virtual art classes until 2AM from Germany. I have to double check the schedule against the flight times and screening times of the festival. COVID Dystopia screens in the 6PM time slot on Sunday February 11, 2024 at the Babylon Theater. On the day before, screenings start at 6PM through about 10PM. Then there is a mixer for directors and producers at the Griffin, an “American Style” bar.

Pam and I watched a Rick Steves youTube video about Berlin to get a feel for what else to see in the historic city. My father fought in Germany at the end of WWII. He would have wanted to push into the city but he was tasked with cleaning out the resistance in the industrial Ruhr Pocked West of the city. I know which cities he fought in and would like to follow that route someday, but that will have to be another trip. Pam and I will be flying about 24 yours to be in Berlin for about 48 hours. It is quite a whirl wind but it is a once in a lifeline opportunity.

The Germans seem to appreciate COVID Dystopia‘s macabre outlook on the worlds failed response to a virulent virus.

COVID Dystopia: Shot 8 Baby Monkey Animated

I finished animating the baby monkey yesterday in Callipeg. The toilet paper animation could be imported from the previous version of the scene. That strand of toilet paper used to wave in place, so I had to animate it moving as the hand rises. I also had to rotate a bit so it has some weight and drops with gravity.

I have about a dozen more monkeys to animate since they are fighting in a scrum below the baby monkey. I am teaching virtual art classes for eight hours today, so I likely will not finish any animation. My hope is to just get the key poses done on one of the monkeys.

The two foreground monkeys are just a held cell. However I animated the gun being raised. The two foreground monkeys disappear out of the shot rather fast since the camera pushes in towards the baby monkey.

I am animating on a flat version of the background but the final plan is to add depth to the store aisle. Rather than exporting all the monkeys on a single layer I will export then on separate layers so they can be stacked back in space in After Effects. I already have the camera move in place so the new animation will just have to replace the still layers I already have done.

COVID Dystopia: Press Kit Page 6

The Queen’s COVID scene is one of the scenes with less motion in the film, but quite a bit of work went into making her appear three dimensional. Most people will not notice the effect but they will feel it.

I think I will finish the high resolution version of the crowd running from the robotic virus today. I have put two days of work into the scene so far,, but yesterday wasn’t really a full day. I work on layers in Callipeg redrawing sections that need refining. The low resolution green screen movie is on a bottom layer so I can work on top of it. One problem with Callipeg is that the green screen layer flickers on an off when the scene is played. This makes it seem like the scene will not render correctly. The last scene I did this way flickered as well but the render was fine. I have to just keep working and hope that it turns out fine in the end. It seems I keep pushing the limits of what the tech can handle.

The newest render of COVID Dystopia is now up on Film Freeway as we head into the new year. Once I finish the final scenes I need to get very serious about finding the early deadlines for film festivals in 2024. I have one year to get this film circulating at film festivals worldwide. Like very other aspect of the film’s production, I am on a steep learning curve.

I just noticed several more typos. I should go through the whole press kit one more time today and make corrections. Posting here is always a goo chance to catch mistakes as they try and slip by.

COVID Dystopia: Press Kit Page 2

This contents page of the pdf has links to each of the other pages in the press kit. I spent the afternoon figuring out how to get those links to work. The press release has links to Analog Artist Digital World along with Facebook, Instagram and Twitter accounts. Now I am wondering if I should have a page devoted to just those links and basic film information kike format, duration etc. I might throw that together today.

I thought I might be dome with the film yesterday, but I found that the Lake Eola Zombie scene was blurry. I am doubling the scene resolution today and reworking that animation in Callipeg. I discovered that exporting high resolution images from Procreate as PNGs and then importing them into Callipeg resulted in the image losing resolution. I tried exporting the same image as a PNG File image and the resolution was better. It would have been nice to learn this on the first day of production rather than the last day. UGH!

I am happy that a better version of the film is now on Film Freeway and any revisions from now on are just issues in improving resolution. I am going to add a single white frame into the last scene in the film where the virus explodes. I think that flash will add some extra punch when the scene is projected in a dark theater.

COVID Dystopia: Meat Packing Health

I found that the resolution on this animation was to low. The line work on the arm showed hints of the green screen. I could eliminate that hint of green with a refine soft matte filter in After Effects but the lines themselves were also blurred.

I had to double the size of the scene in Callipeg to get back the crisp line work. I imported the low resolution MP4 and redrew the arms for each frame. The pig was also re-animated but he didn’t need to be redrawn each time. When the scene was finished and the blue screen mp4 was imported into After Effects, I found the pig was stiffer than he needed to be. I added some overlapping action by dragging the head and ears as the meat was swinging. I am now wondering if I should arch the entire pigs body as it swings but that might be overkill for such a short shot. I would need to abandon the animation I did in Callipeg and re-animate the pig in After Effects using a png image. I could poke pins in the pig body to bend it as it swings.

I tried rendering the entire film last night but it failed. I used all the settings that worked on past renders of the film but this time vertical lines appeared across the renders in the preview window. Several scenes also renders off center with half the image appearing black. Everything looks fine when I play the movie in the program but the render is a nightmare of glitches and ticks.

Like Thomas Edison, I might have to face thousands of failed attempts before getting a clean render of the whole project. I searched multiple forums for people who have experienced similar problems and there are many. The solution has to be out there, I just need to find it.

COVID Dystopia: Sperm Death

On Christmas day I killed After Effects with sperm. I spent much of the day trying out a free software which allows the user to build a forward Kinematic rig which wags the tail when the base pin is rotated. This seemed like something I needed to play with, so I downloaded Duik Angela which is a freeware animation program for After Effects.

in Duik Angela, you add a line of pins in the tail as bones and then hit a button which links them together with some expression which moves them less near the base and more at the tip when the base pin is rotated. Though simple in theory, the results looked like a horrific twitching tail that had just been bitten off a lizard as it squirmed in the dirt. I experimented for hours trying to get some semblance of natural movement but finally had to give up.

At the end of the day I hand animated the tail in Callipeg. The animation took maybe half an hour. With the one tail animated and painted I imported it with a green screen into After Effects. I kept duplicating this green screen movie and moving the tail into position for each sperm. After duplicating the tail about 10 times the program seized up and the screen went black. Once again I pushed the program too far. Adobe programmers had not considered that a single clip might be duplicated so often.

I abandoned After Effects and went back to the original animation in Callipeg. I had already created several scenes with dozens of levels so I figure that program is more robust and will not crash. I have started duplicating tails and positioning them in that program since Adobe failed. I haven’t finished yet, but once all the tails are in place, I will turn off the background layer which consists of a tan field and the sperm heads. All the animation tails will then be exported together as a single green screen movie file. Adobe worked with the first few movie files so this single file should work.

The depth map distorts the background image to make it appear dimensional, so I may have to place pins at the bases of several tails to stretch then to where they need to be when the is scene animated with depth. I think all this might work, so now I need to make it happen.

COVID Dystopia: Rebound Animation

I decided the rebound shot needed animation in Callipeg. As it was, I just dropped the virus into the shot and the player were held cells.Adding a depth map didn’t add much to the shot. It was boring. Do I am adding full motion to the players. The ball end up where it is in the illustration on the last frame. I need to have the ball rotate after it leaves the players hand.

The drawings for the player taking the shot are complete and today I need to add the defender who fails to block the shot. All this happens in 25 frames. I was going to export the final animation with a green screen but I might instead import all the lightning animation frames into this shot.

Painting the players should be fun with the rim light from the lightning flashes. In most of the other shots I reused painted elements to save time, but in this shot everything moves so fast that I can probably repaint every frame.

This is becoming one of my favorite shots in the film. I am glad am digging in and improved on what I had.

COVID Dystopia: Beach Walkers High Resolution

It took me three days to get the high resolution Minotaur scene to work. I am now on day two of getting the high resolution beach walkers scene finished. The process is pretty straight forward. I keep the low resolution video on a layer in Callipeg and add high resolution changes on layers above that video. If I can live with the resolution of some elements I don’t changer them. In the case of the Minotaurs, I had to change all the line work which got very pixelated.

Callipeg has trouble playing back this hybrid scene with animated layers on top of video. The green screen video flickers off and on when I play back the animation. Thankfully despite the glitch, the Minotaur scene ultimately rendered correctly. I just have to live with the flickering nightmare and hope it renders correctly after several days of work.

In this scene I am revising all the heads and bodies and the limbs seem to be holding up without changes. I have revised the front row of zombies so far and need to finish the second row and background crowd. This is the last major scene that needs revisions. I might go through and add some more smoke effects and there are one or two scenes where I am considering animation but held off. The film just keeps evolving. With animation it is hard to know exactly when the project is finished.