COVID Dystopia: Press Kit Page 6

The Queen’s COVID scene is one of the scenes with less motion in the film, but quite a bit of work went into making her appear three dimensional. Most people will not notice the effect but they will feel it.

I think I will finish the high resolution version of the crowd running from the robotic virus today. I have put two days of work into the scene so far,, but yesterday wasn’t really a full day. I work on layers in Callipeg redrawing sections that need refining. The low resolution green screen movie is on a bottom layer so I can work on top of it. One problem with Callipeg is that the green screen layer flickers on an off when the scene is played. This makes it seem like the scene will not render correctly. The last scene I did this way flickered as well but the render was fine. I have to just keep working and hope that it turns out fine in the end. It seems I keep pushing the limits of what the tech can handle.

The newest render of COVID Dystopia is now up on Film Freeway as we head into the new year. Once I finish the final scenes I need to get very serious about finding the early deadlines for film festivals in 2024. I have one year to get this film circulating at film festivals worldwide. Like very other aspect of the film’s production, I am on a steep learning curve.

I just noticed several more typos. I should go through the whole press kit one more time today and make corrections. Posting here is always a goo chance to catch mistakes as they try and slip by.

COVID Film: Death of Democracy Animation

I decided to animate an insurrectionist in the background of the Death of Democracy scene. He anticipates and then pumps his fist in the air. In the foreground representative Jamie Reskin will stiffen his back and stand proudly. I had to create this new depth map in which the animated insurrectionist and the representative were removed.

This morning I will be compositing the shot. The other element that will animate is the breath and COVID spatter coming from the gaping mouths of the insurrectionists. I didn’t notice the breath animating last time so I will push the animation further.

I tried separating out the greenscreen in this Photoshop example but it was less than successful. Since this isn’t part of the film production pipeline I decided to leave it as is. I am sure that with some research I could eliminate the stray green pixels around the edge of the character.

COVID Film: Re-animating Tentacles

The animation for this tentacle has always bothered me. It flickered because I drew the suckers with haste. Looking back now I also realize the resolution wasn’t as good as it could be, so I an digging in for a second time in Callipeg and doing the animation at double the resolution. With more pixels the lines are more crisp and accurate. I am not changing the animation but rather cleaning it up. My hope is that I might be able to use the painted cells with minor adjustments.

I isolated the head on this pass at the animation because I plan to ass a subtle squash and stretch to the head when the octopus blinks. I will also animate that second oxygen canister a tiny bit in After Effects. Photoshop has crashed twice this morning. I really want to get away from these faulty digital nightmarish programs.

Yesterday I also did quite a bit of work on the promotional postcards and I am ready to sent those off to the printer. I will order the postcards today online and pick them up in person. The button proof came back and that looks fine so those are in the works. I am searching for Chicago media contacts and have found site that sell a list but I don’t want to go that route. There has to be a comprehensive site to research this.

COVID: Animating SS Agents

I considered animating the SS agents in slow motion but that looked to unnatural. Instead I kept fast motion through the run and then spent one third of the time getting them to settle into a final stance. It worked out well. I haven’t added shadows yet under the agents. That will anchor then to the ground plane. The shadow of the agent leaping over the cell phone will be painted on a layer behind the held cell of the phone. That will allow the opaque phone to cut off the shadow cleanly.

With the second agent I tried the run with the agents arms stiff as a held cell. That looked very unnatural, so then I tried flailing the arms about but that looked too crazy. I finally animated the arms straight out front but going up and down a bit and then slapping down at the end. That was just enough action to work without looking distracting.

I painted the background to fill in where the agents once stood. This allows for me to move them all without a hole appearing behind them. That new painting was used to create the depth map. I didn’t bother painting the tire on the car since the tire will never be seen. The two foreground agents will be very still although I might shift their weight a tiny bit.

I have one more agent to animate today. My plan is to have that agent fill in the empty space behind the other tow agents thus filling in the empty space. I would cut off that animation without settling the action at the end. That means I will have to space out the keys further apart to get a fast run. He will have to start from behind the car of perhaps even off screen to make that happen. Each run has three primary keys so I will compare the spacing to the previous runs.

I should have the scene finished and composited before I start virtual teaching in the afternoon.

COVID: Shot 2

This is the first shot I created in the film. It was used as a way to learn how to use Adobe After Effects. I had to separate the sheep into four separate layers going back in space. I did this in my painting program in my by isolating each layer using a pen tool in Photoshop.

For instance the black sheep and the four or so sheep in the foreground were separated by using a pen tool in Photoshop. I later abandoned the pen tool preferring to simply erase what I didn’t need to see. I think I did this shot twice. The first time was done entirely in Photoshop by allowing the program to sort of expand the image behind foreground layers. I wasn’t satisfied with the computers, choices to create a sort of hint of what is behind each layer. I much preferred to paint this myself by hand. I t gave me more control to imply what the background sheep might look like behind the foreground sheep.

I learned a lot from doing and re-doing this one shot. I chose this shot since the soundtrack sounded a bit like a sheep baaaahhing.

I imported the layers into Premiere Pro the first time and moved them to try and get a feeling of three dimensions as the camera moved in. I wasn’t satisfied with the result. I ended up re-importing the layers into After Effects and effectively created a three dimensional diorama. The animating was then just done by moving the camera. I learned as I proceeded. I knew what I wanted to accomplish and had to watch youTube videos to accomplish each task.

I discovered I could animate the breath and spatters separately. If I ever go back into this shot I would move those two elements more. I got more liberal with animating breath as I got into the next shots. Do people notice? Probably not, so for now I am leaving it as it is. With over 200 shots, I am always agonizing about whether I should keep nitpicking each shot.

See the full COVID film here. https://www.youtube.com/watch?v=lQWz4umY4QA

COVID: Shot 1

The COVID film editing did not begin from shot 1 and proceed in a linear manner. I scoured three years of illustrations and began picking out images that worked with the lyrics to Andy Matchett’s, song “Just Can’t Wait (For the Game to End)” from his apocalyptic rock musical Key of E. The idea for the film was sparked when @IamPoliticsGirl posted on March 24, 2023 a TicToc video on Twitter that was set to the music of Billy Joel‘s “We Didn’t Start the Fire.” Digital Resonator used AI to create each fast paced image which appeared three dimensional. I figure I could used the same effect to pace my images to Andy’s apocalyptic music. You never know where inspiration will come from.

I had used depth maps on a few of my illustrations I posed on Facebook and I liked the effect. There had to be a way to do something similar and edit the images together to create the film. I had Photoshop and After Effects. I needed a filter to create depth maps for each shot. I searched the internet for several night and settled on VoluMax Pro 7 to do the job.

This opening shot was done with Volumax Pro 7 using the auto depth map feature. The illustration was imported into Photoshop and a script added to the actions menu created a button which automatically creates a black and white depth map. I moved a camera from left to right to get the parallax effect and was done.

For the opening shot I originally I had a shot of ground zero from 9/11. A globe shape sculpture was half destroyed by the collapsing towers. That sculpture was repainted to look like the virus as workers gathered around it. Over that scene I had the tile zoom in quickly and expand then zoom over the camera.  I liked it but the image above is far simpler and straight forward. The 9/11 image was cut and  hit the editing floor.

See the full COVID film here.

Pandemic Film: Queens Depth

This is the depth map I created for the shot of Queen Elizabeth in the pandemic film. 13 days of production remain. I am now averaging 10 shots a day and I should finish with some extra time to refine some shots. In the above depth map I have not yet added detail to the mid and far depth layers.

Since I had a debilitating Premiere Pro crash in which most of the auto saves were lost, I now back up the file onto an online storage site for safety twice a day. I no longer trust Adobe products to maintain safe back ups on their own. For painting, I have abandoned Photoshop for doing my painting, and it looks like I will have to find another software for the next time I edit a film.

I didn’t bother blurring the harsh line under the queen’s chin, but in the final render with the painting, it really isn’t noticeable. I kind of wish there was a way to generate a depth map for the background and combine that with the portrait mode for the face. I could probably accomplish it with some green screens to comp together several different animated renders. I will try it on a future shot. Since the shot is less than a second long, I can get away with some imperfections as I continue to learn the nuances of creating and using depth maps.

I have managed to have two days where the files were not lost by clearing the cache and saving over the same file repeatedly. I no longer can save iterations of the file with with the date. Every morning I open the program I have some dread that the program might have erased the previous days work.

Pandemic Film: Depth Map

This is the depth map for the shot called Stealth Wave. Anything close to the camera is light and anything far away get darker. The large grey mass towering over the figure is a wave. The metal I-beam structures on the beach are for stopping armored vehicles.

The process of creating the 2.5D shot is incredibly simple. I import the jpg of the painting into Photoshop. A script was used in the actions menu to create the grey scale depth map. I just push a butting and it is automatically generated. I use this technique for most of the simpler shots which don’t have complicated camera moves.

The main disadvantage of this technique is that there is often one spot which gets distorted when the camera moves. In that case I have to go back and create a mask to kill the distortion.

I had a major setback 2 days ago and had to re-edit 18 shots back into the Premiere pro final timeline. Since I had just recently done all the shots, It was a quick process to re-create them. Yesterday work progresses without a hitch and the shots are looking better than I imagined they could.

I can’t see the 3d effect in real time, so I just look at the first frame and the last frame and then imagine the movement between them. I then do a render of the scene and I am getting better at judging how much parallax to ass before the shot breaks down.

With a shot like this stealth wave, little can go wrong since there are three clear shapes, a foreground, mid ground and background.

Pandemic Film: Landscape Masks

This shot is using Volumax Pro Landscape to set up depth maps in three successive layers. The yellow mask is closest to the camera. The orange layer is the mid ground and the red layer is the furthest away. Anything beyond the red layer is even further still.

The parallax effect is most noticeable when the camera trucks from side to side. I wanted to zoom in slightly on the two men in the hazmat suits so I zoomed in and trucked a bit at the same time. The landscape mode has an advantage over using AI which automatically generated a depth map in Photoshop. The Photoshop generated depth maps often have strange distortions. This technique of drawing the depth maps using a pen tool offers more control and this less distortions. I am learning as I go which technique works best for each shot.

Sometimes I will try doing a shot several different ways to see which technique works best. The pace is picking up as I am refining my use of the programs. The film has been accepted to be shown at this year’s Fringe on May 19th in the courtyard at the Orlando Shakes. I need to finish the film by May 11, so I have my work cut out for me.

Pandemic Film: Mastering the Shot

The key to getting everything to line up in the camera view in After Effects was to create a master shot. That shot would be on top of the stack of layers I imported from Photoshop. In After Effects I could set the blend mode for the master shot to Difference. With that setting the frame would turn black whenever all the layers were perfectly lines up. With my drawings it became even more convenient since they would be visible as light lines.

In this shot, I believe I am trying to scale the foreground people into position. When a layer is pushed back in space it appears to get smaller in the camera view. It then has to be scaled back up to size and lined up with the master shot. Since several versions of the foreground characters are visible they haven’t quite lined up yet. When lined up everything turns a rich black with only lines faintly visible. I will probably be using this effect in all 162 shots.

Ideas for pandemic themed paintings keep popping into my head, but they will have to hold until I wrestle this film into submission.