COVID Film: Maya Animation Ruffs

I was working with a virtual student trying to convince her that drawings can be rough and sloppy before being tied down. We did a series of gesture drawings which were timed at 5 minutes a piece. My goal was to get her to start drawing the motion rather than precious contour lines.

For the next hour I let her work on one of her character designs. She spent the time tracing lines she had already drawn. Her first drawing were apparently pixelated so I offered a lesson on resolution, which I learned quite a bit about in the last week with several of my films scenes being blurry. I showed her how to alpha lock lines she had already drawn and paint them a color. I’m trying to get her to work smarter, not harder.

While she traced lines. I did this quick animation of a high priest in Callipeg. I worked extra rough and spontaneous as a demonstration. The high priest plunges his hand down and pulls up a virus. I dashed off the animation in an hour. There is no detail, just the motion and timing. I need to change several things and then I will grey it down and start drawing more refined keys. Those drawings will be more precious. I will probably push the starting pose, the anticipation and the final pose of the scene much further. I also plan to change the action on the priest’s right hand.

After this rough stick figure animation I will go back into each drawing and add anatomy and full detail. There is lots of work yet to be done. I will probably extend the animation right down to the legs which are partially hidden as well. The feet can remain as held cells.

COVID Film: Dr. Death

I spent most of today animating the Doctor Death scene in Callipeg. The complicated bit was animating the patient on the gurney turning his head to look at the viewer. To accomplish this I did a rough pass in red where I drew the shape of the head as it turned. I then did a clean up pass on top of that with the final line work.

I then animated the green fluid squirting our of the needle, followed by the plunger and the doctors thumb pressing upward. it is all rater subtle animation and who knows if people will see it in the one second the scene is on screen. I watched several videos on water effects before I animated the needle squirt. That animation might only be noticeable on the big screen.

As always the animation and the background with depth were composited in After Effects.

I then had corrections to make in the end credits since several of the animated scenes flashed off too early. I had to re-render that scene 5 times before I got it right.

Now I am considering re-animating the Maya sacrifice scene. I think the animation of the high priest is too stiff so I might fully animate him so he plunges his hand into the chest cavity and raises it up as it drips blood. That is rather complicated and will take several days to complete.

 

COVID Film: No Exit Animation

I decided to animate the No Exit scene in Callipeg. In my illustration the woman is looking out the airplane window but I decided she needed to look back over her shoulder. In the illustration she is wearing a shirt with an insane line pattern. I probably will abandon that pattern since it would be a nightmare to animate without the lines vibrating.

I finished the animation this morning and hope to have her painted before I start virtual classes this afternoon. One of the lessons I always teach in my animation courses is how to turn a head and this is a straightforward example of that lesson in practice.

COVID Film: Re-animating Tentacles

The animation for this tentacle has always bothered me. It flickered because I drew the suckers with haste. Looking back now I also realize the resolution wasn’t as good as it could be, so I an digging in for a second time in Callipeg and doing the animation at double the resolution. With more pixels the lines are more crisp and accurate. I am not changing the animation but rather cleaning it up. My hope is that I might be able to use the painted cells with minor adjustments.

I isolated the head on this pass at the animation because I plan to ass a subtle squash and stretch to the head when the octopus blinks. I will also animate that second oxygen canister a tiny bit in After Effects. Photoshop has crashed twice this morning. I really want to get away from these faulty digital nightmarish programs.

Yesterday I also did quite a bit of work on the promotional postcards and I am ready to sent those off to the printer. I will order the postcards today online and pick them up in person. The button proof came back and that looks fine so those are in the works. I am searching for Chicago media contacts and have found site that sell a list but I don’t want to go that route. There has to be a comprehensive site to research this.

COVID Film: Finishing the Ambulance

This opening scene had a complete overhaul because of pixelation issues. Every ambulance was redrawn in a 4K scene that was twice the resolution of the last pass. Since I re-timed some of the animation the entire scene had to be repainted as well.

In Callipeg I scaled up the background so I knew how the colors would read against the cityscape. Because the background was scaled up, it is slightly pixelated, but I will be using the original Procreate file in the final render. I will probably have to make the After Effects scene double the resolution, since last time I had to scale down the background painting to place it in the 1920 by 1080 scene window. The actual background is rather square in proportions so there was a lot of blank space in the After Effects scene.

When the ambulence drives down from the distant horizon I used the transform tool rather than redrawing all the keyframes to the distance. One thing I wish Callipeg offered was an ability to set the timing of the transform tool on 2s or 3s if needed. It always animated the movement evenly on 1s. I used to transform tool to move things like the headlights and a blinking red spotlight. The transformed elements moved on ones while the animated ambulance moved on 2s. That lead to some stair stepped movement. I ended up having to go into every other fame and adjust the movement by hand anyway.

The camera move was done in Premiere Pro last time. I might try and do the camera move in After Effects this time since it will be a very high resolution scene. All this is experimentation to try and get around the loss of resolution that happens between Callipeg and After Effects.

COVID Film: Another Pixelation Issue

After resolving a glaring pixelation problem in the Satanic Ram shot, I decided to go back and take a look at the opening shot. This close up shot shows how horribly pixelated the ambulance was. I decided I had to redraw each ambulance and I am now in the process of repainting each of them.

The green screen allows me to transfer animation to the final composite in After Effects. I turn off the green screen while I paint to see how the colors work with the background. Reworking the shot was also an opportunity to smooth out some of the animation timing. I left out details on the front grill since that will all be covered by headlight  beams and glow effects.

So yesterday I finished redrawing and painting the ambulance body. Today I get to paint lighting effects. Last time I transferred each of the paintings into Procreate since I like the brushing available in that program. This time I will see if I can get the same effects using the brushes in Callipeg. I will be watching videos of NYC ambulances to see the timing of the lights as they blink. With more resolution I can pay closer attention to each of the lights.

I just learned that YouTube and other social media sites censor any mention of the words “COVID” and “Pandemic”. Tic Tokers refer to it as “the “vid” or “during the panini”. With such censorship, this film will have a hard time finding an audience. I need to keep the film off of social media since many of the largest film festivals require that the screenings be a premiere. They will not show films that are being shown online. It feels awful holding the film back while festivals refuse to screen it.

Novavax was approved today. That will be my vaccine of choice to combat the new COVID variants. I asked my doctor about Novavax last time I was in for an appointment and he didn’t know what it was. The more expensive mRNA vaccines, Moderna and Pfizer only influence the spike proteins. Novavax is more like traditional vaccines and it affects the entire COVID virus.

COVID Film: Pixelation Solved

The solution to resolving some very pixelated Ram’s hands was to double the size of the scene in Callipeg and re-animate the entire scene. All of the hands needed to be redrawn at a much higher resolution. Even the ram itself was becoming pixelated each time I exported it from After Effects. I decided I could not use the exported movie from After Effects to work on. The only files that had full resolution were the original Procreate paintings.

I decided the original file can only stand loosing some resolution one time. Resolution is lost when exporting files between Callipeg and After Effects.

I decided to rework the opening shot which also has pixelation. I am hoping I can just do cleaned up drawings on top of each of the ambulance drawings. There is a chance however that I might have to re time some of the animation and then re-paint each cell. At first I thought I could live with the pixelation since the ambulance is small and in the distance, but now that I found this solution I have to try cleaning up the shot.

I couldn’t resist submitting my film to another film festival in Brussels yesterday. I checked to see what the pandemic charts looked like in Brussels and the numbers seem so small compared to America. Hope runs eternal.

COVID Film: Pixelation Problem

I came close to completing this shot yesterday. However when I imported the Callipeg animation into the final Premiere Pro edit, The hands seemed glaringly pixelated. The painting this scene is built around is vertical but the film is horizontal 1920 by 1080 pixels. In After Effects I had placed the vertical image into the 1920 by 1080 frames which meant the image was reduced by about 50%. That 50% reduction insize is enough to make pixelation an issue.

With that slightly pixelated image imported in Callipeg, I started copying and pasting the hands to move them around. Moving those copies around resulted in further pixelation. In Callipeg the ram image only took up maybe 1/8th of the screen real estate. To try an overcome the pizelization i decided to redraw each of the hands. The end result is what you see above with full animation but still blurry hands.

My next choice was to scale up the image in Callipeg and redraw the arms again. I saw a video that showed an ability to scale multiple layers all at once, so I did that to get the job done fast. Unfortunately Callipeg could not scale the layers all at once. Some were scaled and others reverted back to the small size. On top of that some frames were shuffled to other layers. The result was that all the drawings were scrambled and impossible to reassemble into the smooth animation I had worked so hard on.

Today I will likely re animate the scene but at a much higher resolution. The Procreate files are at a high enough resolution. I think the problem began when I scaled the image down in After Effects. I will have to double the image size in After Effects to maintain the initial resolution. then in Callipeg I will fill the screen with the ram character rather than the entire painting. I will have to redraw every hand to keep the crisp line work.

The final After Effects composition will also have to be reworked. Having the depth map a bit blurry is fine but the image will have to be at double the resolution. I just hope my laptop can handle a scene so large. I made the mistake of creating a 4K scene earlier and it caused my computer to crash.

COVID Film: Animating Santas 6

I finished animating the Santas on day 6. I will add one more waving hand into the scene since the hand jumps in rather fast on screen left. Then I need to add shadows and a group of workers in hazmat suits. So I am hoping to animate three figures today but as a group.

I am starting to think I have to find replacement shot for several scenes with corporate logos. I have one scene of the insurrection where I replaced all the flags with Facebook themed flags. That single shot may keep Film Festivals from considering the film for selection.

In most movies things like soda cans are replaced with fictional branding. You never see a Coca Cola or Mountain Dew. I may have to do the same for my film. Facebook might become Factbook or Fictbook. I might also just pick another insurrection scene, since I have many.

COVID Film: Animating Santas 4

Yesterday was another two Santa day. I finished animating the legs of my second Santa just before a 4PM virtual class started. After class. I painted the legs. The second Santa was mostly hidden by a foreground Santa so I didn’t need to animate an arm once again.

I spent part of the day watching a video on how to animate fire and I suspect I will try animating fire for the demon in the night club scene. That scene has a large patch of fire right in front of the demon which could use motion. The process of animating fire involves following masses as they move upward and break apart. It looks like a fun abstract process.