I spent most of today animating the Doctor Death scene in Callipeg. The complicated bit was animating the patient on the gurney turning his head to look at the viewer. To accomplish this I did a rough pass in red where I drew the shape of the head as it turned. I then did a clean up pass on top of that with the final line work.
I then animated the green fluid squirting our of the needle, followed by the plunger and the doctors thumb pressing upward. it is all rater subtle animation and who knows if people will see it in the one second the scene is on screen. I watched several videos on water effects before I animated the needle squirt. That animation might only be noticeable on the big screen.
As always the animation and the background with depth were composited in After Effects.
I then had corrections to make in the end credits since several of the animated scenes flashed off too early. I had to re-render that scene 5 times before I got it right.
Now I am considering re-animating the Maya sacrifice scene. I think the animation of the high priest is too stiff so I might fully animate him so he plunges his hand into the chest cavity and raises it up as it drips blood. That is rather complicated and will take several days to complete.