This opening scene had a complete overhaul because of pixelation issues. Every ambulance was redrawn in a 4K scene that was twice the resolution of the last pass. Since I re-timed some of the animation the entire scene had to be repainted as well.
In Callipeg I scaled up the background so I knew how the colors would read against the cityscape. Because the background was scaled up, it is slightly pixelated, but I will be using the original Procreate file in the final render. I will probably have to make the After Effects scene double the resolution, since last time I had to scale down the background painting to place it in the 1920 by 1080 scene window. The actual background is rather square in proportions so there was a lot of blank space in the After Effects scene.
When the ambulence drives down from the distant horizon I used the transform tool rather than redrawing all the keyframes to the distance. One thing I wish Callipeg offered was an ability to set the timing of the transform tool on 2s or 3s if needed. It always animated the movement evenly on 1s. I used to transform tool to move things like the headlights and a blinking red spotlight. The transformed elements moved on ones while the animated ambulance moved on 2s. That lead to some stair stepped movement. I ended up having to go into every other fame and adjust the movement by hand anyway.
The camera move was done in Premiere Pro last time. I might try and do the camera move in After Effects this time since it will be a very high resolution scene. All this is experimentation to try and get around the loss of resolution that happens between Callipeg and After Effects.