Disney Feature animation Internship: Thunder Mountain

At the animation studio I had finished working on Mr. Zed. Mr. Zed was the affectionate name we used to refer to a simple animated character that just had a ball for a head, a bean for a body and spindly long legs simply defined with two lines.

The next assignment was to work on effects animation. Effects are much more fluid, abstract and unpredictable.

I spent time in the animation library and studied Fantasia to figure out how a cloak might move on a figure. I was fascinated by effect but it was not easy. All the other interns were busy doing and redoing their walks. I decided that when I was done with an assignment I would put it aside and move on. It was the best way to stay sane. If I chased absolute perfection I could drive myself crazy. I do believe that the internship experience was set up to see who cracked and who stayed o course. My mind was set on the long game.

The sketch was from a weekend exploring the parks. This was in Magic Kingdom.

COVID: Bar Yell Animation

This is not the largest character in a crowded bar scene, but she is the only one wearing a mask. To get the viewer to notice her in the crowded scene I decided to animate her. The only thing she does is glance at the viewer, and lower her phone. She is partially covered by expanding clouds of infectious breath which helps integrate her into the scene.

Her entire body s a held cell and the painted layers of her Head and arm are above that. The animation came out smooth a butter. It isn’t a complex animation but it felt like I was back in the saddle and drawing on a tablet screen is starting to feel as natural as when I drew in paper back in my Disney Animation days.

There are several much larger characters in a row in front of this woman and I decided to move them slightly so they don’t block the view of her phone as she lowers it.

This has set the standard of how I plan to proceed with the animation. I will only animate the character I want the viewer to look at and the rest can remain still. Perhaps as I go I might animate more but since each scene is a second or less, the viewer really doesn’t have time to notice more that on aspect of each scene. Many scenes don’t even require animation since the people are standing still. I’ll see how it unfolds.

Scenes are being animated and painted in Callipeg. However the painting brushes in Callipeg aren’t as good as the brushes in Procreate. I am considering animating in Callipeg and then painting the cells in Procreate. The issue is that I want the characters to be three dimensional just as they were painted. I will try this work flow on the next scene and see if it works better.