COVID Film: Fifth Horseman Flames

This is the fifth shot in a row of flames in the animated short. It follows the Pearl Harbor scene where a bomb drops and a large explosion is heard.By now animating displaced flames has become a bit second nature. In each scene the flames are subtly different because there are so many variables to the glow effects and the level of displacement I choose for each scene.

In this scene the flames are brighter and bigger than i n the previous scenes since I wanted to match the way the painting looked. I discovered I could layer the flames. I made two duplicates of the fire. One was scaled up a bit and put behind the main body of fire. I changed the hue of this fire to be more orange and I reduced the brightness. Then I scaled down a fire and made it super bright. This became the core of the fire.

I used the painting I did of smoke and animated it expanding using pins in After Effects. I then decided to add another layer of fractal noise smoke and animated it on top of that smoke. This added a nice subtle moving texture which brought the smoke to life.

I tried adding sparks using the particle world effect but they moved too quickly and I didn’t like the look. I returned to the splatters that I have used in so many other shots.

As a final touch I animated the statue of the former president tipping backwards. The guys pulling the rope are out of the field of view in the final cut, so I didn’t bother animating them.

COVID Film: Animating Restaurant Flames

After figuring out how to animate the flames in the Pearl Harbor scene, this scene became a breeze to do. The flames still could use more chaos to the shape they form but since it is only seen for less than a second, I think this works. If I learn some new trick to deform the flames I can return to refine the scene some more.

This morning I added the smoke to the scene. Surprisingly smoke it rather easy to animate with a fractal noise layer with a soft light blend mode. I am thinking I can animate the rising shape of the smoke with hand drawn animation and use that as a matte for this effect. I might do that in a future scene. In this scene I simply let the smoke fill the upper half of the room.

There are quite a few scenes where this style of smoke will do the trick, so I should be able to animate several scenes a day.

COVID Film: Zeros Fire displacement

I spent the day working on the flames in this Pearl harbor scene in After Effects. After tweaking the three largest flames I discovered that I could cut more mattes with the pen tool and fore instantly cropped up in the new locations.  I kind of wish I could get the flames to lick a bit more to the right but since the scene is so short I doubt anyone will will notice how upward they are.

These fires are all created with displacement maps, mattes, and expressions for some minor animation. I am learning as I go and I might return to the scene when I learn more about how to create natural movement to the flames. I am resisting using stock flames with alpha channels that are sold online. Each scene with flames with either be hand animated or created with displacement maps like this scene.

What I learned form this scene was instantly applied to a scene that I thought might take forever. The scene is in a super crowded bar and everyone is on fire. I managed to finish most of those flames in two hours. I am gradually combining different techniques to solve the problems that are unique to each scene.

COVID Film: Winter Fest Displaced Fire

This scene has a fractal displacement map to shape the flame and another fractal map for the inner flame detail. I am just starting to learn about how to use track maps and I used a gradient map to add transparency to the top of the flame.

I am slowly becoming better at adding glow to the flames I create. This one took three separate glow effects to get the right look. Since I have so many flames to create I should be an expert by the time this film is complete.

I made a duplicate of the flame and blurred it out underneath to add more glow. Even that wasn’t enough, so I created a yellow orange oval and blurred it out below the flame to add more light.

The shows I watch in the evening on TV all have many fire effects. Agents of Shield just featured a ghost rider whose head bursts into flames. I might not be creating effects on that scale but it is something to aspire towards.

Each fire has literally hundreds of settings that can be tweaked. This week I should have more time to tackle the problems that come up. For instance I want to find a way to break off the fire tendrils as they rise. I found a tutorial where a fractal noise could create those gaps but I haven’t been able to get it to work yet.

In the scene above, I abandoned some hand drawn animation that I had done because the shapes didn’t feel natural enough. This displacement flame feel better and I will accept it for now. As I learn more I might come back to it. That is what is happening to every fore I animated over the last few weeks, I am returning to add complexity to what was a hand drawn solution. It is the final 10% of any project that pushed it to the next level. I am there now, refining, learning and tinkering until I get it right.

COVID Film: New Fire

I animated perhaps six scenes with fire. By doing so I learned quite a bit about how fire moves but I was not quite satisfied with these initial hand drawn effects. I can control the outside shape of the fire well enough but the interior texturing was something that was a challenge with paint.

I decided to experiment with creating fire using fractal noise and displacement maps. This was my first attempt an it is indeed better than the hand drawn fore that proceeded it. I still need to figure out how to apply a gradient that will make the fire more transparent as it rises and another gradient that can make the fire slightly darker as it rises. I think this can be done with tracking mattes but I don’t know how to make that work yet. Research is needed.

I am also thinking that it will be nice to hand draw the fire shapes but use the fractal noise inside the flames as the rising texture. I am using expressions for the first time to animate the upward movement. I am hoping I can use existing animation as a matte that the fractal noise animation can show through. I don’t have all the answers yet but I am getting close.

Next week my schedule will open up and I will fill that week with research and experimentation until I have a good method of animating flames. In some cases the hand painted flames look good, so I might combine techniques to get the look I want.

Chicago Reel Shorts Film Festival

This Historic Chicago Firehouse is home to the Chicago International REEL Shorts Film Festival. This is where my short film, COVID Dystopia has it’s Midwest Premiere. Our bed and breakfast was just a block away, so getting to the festival each evening was a breeze. When walking to the theater the first night we saw a sweet husky in the firehouse side yard wearing a glowing blue collar. The pup sat as far away from its owner as it could.

The building is also home to Chicago filmmakers, which is a not-for-profit media arts organization that fosters the creation, appreciation, and understanding of film and video as media for artistic and personal expression, as well as media of important social and community impact. One of the shorts in the Friday night screening titled 3:00AM by Ricardo Albarran, was filmed entirely inside this building. I recognized some of the locations as I searched for a men’s room between screenings.

I think my favorite film of the festival, other than COVID Dystopia of course, was Get Away, director by Michael Gabriele. This live action horror film features three young women get away to a secluded stone cabin in the desert. With no wifi, they find a single VHS tape and decide to watch it. The movie was filmed in the cabin they are. The action in the VHS tape intertwines in their reality in strange and unexpected ways.

Many of the shorts including Get Away had a 3 day shooting schedule. That makes it sound like a short film is a breeze to produce. Compare that to doing a painting a day for three years and then animating for another seven months and counting.

When I got back to Orlando, my online students started asking how people reacted to my film. Certainly no one laughed at my film and there was a long pause of silent horror followed by applause to break the spell. One of my students told me that both parents are infected with COVID right now. I decided to show her a silent version of the film since the soundtrack has several expletives.  When the silent version was over she was silent and I decided not to press her for feedback. The film is intended to fight the pervasive amnesia and denial that surrounds the COVID mass infections that continue. The message probably bounces off of COVID deniers but lingers with the few who know the long term repercussions of repeat infections. COVID continues to be a train wreck happening in slow motion. However most prefer to go think life has returned to “normal.”

COVID Film: Burn It Down

I finished animating the torch in this scene. I worked that into the final comp but when I went to open it today I got a warning that stated. “After Effects Error: The file you are attempting to open was created in After Effects version 24.0.2 (Windows 64) and cannot be opened with this version. See www.adobe.com/aftereffects for information on upgrading your software. Hell I created the file yesterday. It isn’t like this is an ancient file created in the distant past. Hopefully Pan can figure out tonight why the software is once again crashing and burning.

I thought I could get away with only animating the torch flame but once I saw the scene with that animation in place. I decided I would have to animate the boat flames as well. What I am showing here is early on in that process. I imported all the drawings into Procreate and I will be painting the flames this afternoon. The action is chaotic enough and now I just need to make the painted flames more believable.

I was looking at fire animation from the movie Bambie and surprisingly the fire isn’t an element that is smoothly animated. I also looked at fire animation in Hunchback and that has some stellar fire scenes. My fire is based on live action footage and isn’t very stylized. As I continue animating fire it will hopefully become more intuitive and fluid.

Most online tutorials show flames as cartoon teardrop shapes that wiggle back and forth. What I want is more sharp and violent.

Tomorrow Pam and I are flying to Chicago to screen the film at the Chicago International REEL Shorts Film Festival. I plan to share some sketches of our dogs that I did with a student while we are gone. I am sure I will sketch at the film festival, but I will not do any write ups until I get back.

COVID Film: Takes One

I am continuing to experiment with animating fire. This one is based on a slow motion shot of a fire starting. Fire happens so fast that it changes faster than the shutter speed. This means the action is happening faster than it can be observed, creating jarring quick spikes. This was slowed done a bit to allow for smoother action.

Most tutorials I have been looking at promote a smooth waving motion and I have resisted that cliche for more chaos. The painting of the fire has been done on two layers, one being the base which is orange and then a much brighter yellow. I bring those two layers into procreate and add more brush strokes to add more texture and chaos.

I may skip the yellow layer today and simply paint with more texture from the start. I am trying to get as natural a feel as I can in the way it is painted without spending too much time on every cell. I honestly don’t know if the animation I am doing is accurate. I am just playing with the shapes and experimenting. I favor chaos over a simple repetitions pattern of motion.

I am animating a torch today and the goal is to simplify the motion in some ways. I have adopted a perspective blur effect to radiate a blur away from the base of the fire. This saves me from having to smudge the edges of the fire shapes to keep the share from looking like a hard cut out. I am trying a different work flow on every animation I do and when I find one that works really well, I will adopt it across the board.

COVID Film: Crying Baby Fire Animation

Today is my day off, so I am committing to animating the flaming baby close up scene. I tried animating ti with a rising bubble technique, but wasn’t satisfied. Instead I referenced a burning curtain. Animating fire involves absolute chaos with principles of waving motion and rising currents.

I started by animating the chaos on twos. With that pass finished, I returned to add inbetweens to put the scene on ones. These inbetweens should smooth out some of the motion and make it more fluid. I also change the animation to try and get the rising motion to work better.

Will all this work? I honestly have no idea. I am proceeding as if it will all fall in place but ti could very well fall apart since I am not a seasoned effects animation. I should be able to wrestle any scene into submission if I simply keep correcting things that feel wrong.

I now have a work flow that can paint the flames pretty convincingly, but it is the motion that will really sell the shot.

COVID Film: Flaming baby

This morning I forgot to do a write up since I wanted to get right into animation on COVID Dystopia. I am slowly learning the intricacies of animating fire. I am probably making some mistakes but the animation flows so fast that I am hoping no one notices.

I based this animation of the flaming baby on a scene of a curtain burning in a living room. I have been using various methods to plan the animations and this is the first time I just worked straight ahead. In general the flickering action moves upwards but I think I can do better.

The next scene is a close up on the babies face. Hopefully I can get the flames to rise upwards as if in a forest fire. I am also trying to get the flames to appear as I painted then in the illustrations. That means adding lots of extra textural strokes. I am importing each frame into procreate to continue the painting process. I love the brushes in that program so it is worth the extra effort.

I am finding that deep blue screens are best for transferring the flame animations. I might actually go back to the first flame animation I did since it got greyed out and washed out with a green screen. Trail and error is the best way I have to figure out what works when animating flames. I have many more flame animation scenes to continue the experiments.

I am teaching eight hours of virtual classes tomorrow so I might not get a scene done tomorrow. Maybe I can update the first fire animation scene before classes start. If I had an animation student tomorrow they would be learning how to animate fire since that is the ongoing creative challenge I am facing.