When I pulled up this scene to get a screen shot for the blog, I decided to change the look of the flames based on what I learned by the time I finished the last of the flaming scenes. There are literally hundreds of settings that need to be tweaked to get just the right amount of glow and color to the flames. In the last scene I found that if I duplicated the flame layer and changed its hue to a more orange red color, I could use a multiply blend mode to add more body to the inner texture of the flames.
I had Pam look over the film last night with an eye towards the flames and any low resolution scenes that still needed work. She liked that each scene had flames that are slightly different. She did pick out one scene that she felt wasn’t as strong as the others and I will work on that scene today.
The low resolution scenes may involve some re-animating of scenes, but I am also considering just working of the faces or heads where low resolution is most obvious. All the animations are saved, so hopefully it will be easy enough to make a scene that is twice as large and rework what is most out of focus.
The problem is that when an element is rotated or moved the pixels are shuffled and anti aliasing causes a regrouping that seems out of focus. Having art with black lines makes this anti aliasing out of focus effect very obvious. Doubling the scene size doubles the number of pixels and the effect if less obvious.
Having completed the last flame scene yesterday I was thinking I was near completion. However I have more work ahead of me before I can consider the film complete.