
These fires are all created with displacement maps, mattes, and expressions for some minor animation. I am learning as I go and I might return to the scene when I learn more about how to create natural movement to the flames. I am resisting using stock flames with alpha channels that are sold online. Each scene with flames with either be hand animated or created with displacement maps like this scene.
What I learned form this scene was instantly applied to a scene that I thought might take forever. The scene is in a super crowded bar and everyone is on fire. I managed to finish most of those flames in two hours. I am gradually combining different techniques to solve the problems that are unique to each scene.