Pandemic Film: Store Monkeys 2

I experimented with this shot using Volumax Pro Projection maps. This program is used when making a hall appear 3D. Unfortunately the fact that the store shelves don’t rise up as far as the ceiling ended up causing distortions. I also discovered that if I have the scene cropped in Photoshop, I can not view the areas of the image that are hidden.

I wanted to zoom in slightly and pan up to see the baby monkey on top of the shelves. I did figure out how to get a 3 dimensional zoom but I could not angle the camera upwards. This image is of my second attempt at the scene. The master shot is causing things to turn black when all the layers are lines up. The fact that some of the monkeys are light blue means I haven’t added them to the scene yet.

This scene is less than a second long sop there really isn’t much time for a deep zoom effect anyway. When I got the camera animation working, I then decided to add hand drawn animation of the toilet paper fluttering. So with the re-starts and added animation the scene took a full day to produce. In the end it was worth it, but it goes by in a flash.

Pandemic Film: Monkey Depth Maps Created

This screaming lab monkey was my first attempt at using VoluMax Pro 7 to help make the painting seem more dimensional as it moves. The yellow zone is the closes to the camera and therefor the lightest. The orange zone is a bit further back, and the violet zone farther back still.

The next step was to darken the area inside the mouth and animate. When this scene moves the snout now seems dimensional and the teeth inside the mouth turn a bit. I liked the effect though it could have been pushed further. I accepted the scene and added it to the final edit and hopefully the next scenes will be even more dimensional.

The one issue I have is that the camera movement is very limited in Volumax PRo . I am hoping I can find a way to export a level with transparency so that it is one piece of a much larger puzzle. I abandoned several Volumax Pro experiments because of the camera limitations. As I learn more I hopeful will get the program to accomplish what I need.

Pandemic Film: Mastering the Shot

The key to getting everything to line up in the camera view in After Effects was to create a master shot. That shot would be on top of the stack of layers I imported from Photoshop. In After Effects I could set the blend mode for the master shot to Difference. With that setting the frame would turn black whenever all the layers were perfectly lines up. With my drawings it became even more convenient since they would be visible as light lines.

In this shot, I believe I am trying to scale the foreground people into position. When a layer is pushed back in space it appears to get smaller in the camera view. It then has to be scaled back up to size and lined up with the master shot. Since several versions of the foreground characters are visible they haven’t quite lined up yet. When lined up everything turns a rich black with only lines faintly visible. I will probably be using this effect in all 162 shots.

Ideas for pandemic themed paintings keep popping into my head, but they will have to hold until I wrestle this film into submission.

Pandemic Film: Camera Set Up

After three days of messing with this shot in After Effects, I managed to get the layers arranged in deep space and the camera set up. Once this critical set was working right, I could focus on just adding animation key frames for the beginning and end of this zoom in shot. Once I had this shot complete I could import the finished composition in to the Premiere Pro video editing program.

Once in the video editing program I could see how this shot compared to the other shots which zoom in at the start of the film. I decided that the zoom was too slow and not extreme enough, so I returned to After Effects and changed the camera position at the end of the scene. The great thing is that the footage then automatically updated in the video editing program and I could quickly view it in sequence again.

With this shot complete, I then worked on the other shots to perfect the camera moves for those as well. What had taken days because I couldn’t locate the tools, was now taking hours. Each day I continue to watch tutorials during lunch to learn new keyboard short cuts. I might now understand  maybe 20% of the interface and there is 80% left to learn before I really start cooking with gas.

The shots I am trying to complete are far more complex than the simplistic tutorials I am watching, so I am trying to find ways to push the limits of what can be done with what I know so far.

Pandemic Film: Broke After Effects

I have been struggling to figure out After Affects for three days.I didn’t realize until recently that the real problem was that I was having difficulty navigating the interface. The camera view was usually too small for me to see what I was trying to accomplish.  To move in or change views I was going up to the top bar and digging deep into a series of files. For once I am having to learn keyboard shortcuts to navigate in the 3D space.

A mouse turns out to be critical. I was using my laptop’s touch pad. With a mouse I can simply press the scroll wheel to move around in the space. Rolling the mouse wheel zooms the interface in and out. I had been struggling to keep switching using a window that offers multiple percentages of the interface size. Shift > / resets the screen, and Shift and the upward arrow button resizes the window and makes it scale if I change the other windows on the interface. I can’t imagine why that wasn’t the standard way to use the interface.

Shown in this image is the active camera view. I was starting to figure out how to separate the individual layers of my scene. However the process of using a null to move layers ended up failing since some layers seemed to get stuck together. I abandoned this advance process and started moving layers individually and then scaling them up.

I realized that for every scene I would need a master that showed how everything should line up. When layers are moved back in space it appears like they shrink in the camera view. Each has to be scaled up until they line up with the master. In this shot I can tell that I hadn’t yet figured out how to move the camera.

After a day’s work, I decided to abandon the scene and start over the next morning. This repetition is what helps me to get in the flow of using the program. When I have a day off from work, the progress become exponential.

Pandemic Film: First Time Using After Effects

This is the first time I started using After Effects. I managed to import all the layers from a Photoshop file with ease. I chose one of the first five shots from the film since I felt the way I had animated the layers by hand seemed a bit forced. I wanted a more natural feel to the movement by animating the camera as opposed to each layer individually.

I used this scene to work through several tutorials I found online. I understand the principle of what needs to be done, but every tool had to be located in the myriad of nested folders and windows. My biggest discovery was that the escape key toggles between this flat composition camera and a 3D camera of the scene. The breath layer imported lower than it should have so I needed to figure out how to move it up. In this image I hadn’t discovered how to do that yet.

I found a complicated tutorial that involved adding a null to the scene and parenting that null to the camera. The Z value was then set to zero and the null would have the same location as the camera. That parent was then turned off and all the other layers including the camera were parented to the null. The Z values of the null could then be used to transform each layer back in space.

That all sound like a foreign language, right? Well to me it is. I struggled with the steps three separate times and each time, the layers ended up moving a clump of layers rather than each individually. I kept problem solving but ultimately this first evening I never got that null to work. I tried just moving the camera using red, green and blue arrows. Green stands for the Y axis, red stands for the X axis and blue stands for the Z Axis. That is probably the most important thing I learned.

My first steps in this new world were not entirely a failure. By messing around I stated to learn how to navigate this 3D space.

Pandemic Film: Snatched up all the Chicks

By day five I was getting close to finalizing the overall edit of the film in Premiere Pro. There were still two gaping holes in the timeline left to work on. I color coded all the clips so I could quickly identify each stanza and refrain. This makes it easier for me to go into any particular area when I decide to change out a shot. I also organized all the shots in the project window so I have a better idea which shots remain on the proverbial edit room floor.

I like the concept behind this painting because I realized that the hands of Jesus would make a horrible mask since he has those huge nail holes in them. This scene will be a good test of the 2.5D depth effect since it looks down a hallway.

Learning After Effects is proving to be a bone grinding process, so you may see me working on the same shot for multiple days until I work out a quick workflow. I know what I need to accomplish, the whole problem is finding the tools needed. The technical stuff doesn’t stick in my memory banks at first, so I have to write everything down.

Each day is filled with learning new tools and hot keys…

Layer > New > Camera

View > Switch 3D View

Layer > Blending Mode Menu

Escape – Switch Active View and other view

Pandemic Film: Walk on the Beach

Once I was just adding clips to the timeline, the pace of the editing picked up.I found the lyrics for the song and underlined phrases that I knew would work with paintings from my pandemic series. I would start with one shot and then work forwards or backwards from there. The green markers were added in the timeline by tapping the M key on the keyboard to the beat of the music. Sometimes I cut the music to the beat, at others I would linger and hold shots to the lyrics.

My main goal was to achieve a driving fast paced edit. I had some concern since things might move so fast that people might not catch every detail in the paintings. I decided to keep things moving fast, and if someone wanted to linger on details, they could watch the film again.

All these shots were just lifted off the blog, so they are rather low res and still have the dates and copyright watermarks. Those will be removed as I revise each shot in After Effects for a sense of depth. There are 189 shots in the film, so I have my work cut out for me.

Pandemic Film: Monkeys Shopping

The initial five shots in the film being assembled in Premiere Pro had many layers which I moved independently. Though animating these layers added some depth, I found that there is a way to get a much better effect suing depth maps. I ordered the program last night and need to spend time learning the interface. The first five shots will be the first shots I experiment on to achieve a look of deep space.

My pandemic series of paintings is on hold while I teach myself how to get the effect I want. It should be an exciting few weeks as I learn something new each day. YouTube has a surprising number of tutorials. I know exactly what I want to accomplish so my learning will be targeted in getting up to speed on how to achieve parallax.

Should anyone want to have their paintings come to life in deep space then what I post in the coming weeks should be of interest. Today I will be using After Effects for the first time. My plan is to always be working on scenes from this film in order to learn the basics of the program.

Pandemic Film: Lab Monkey Layers

The lab monkey shot has the most layers to date. I decided to have each hand waving independently without upstaging the main center of interest. Most people viewing the scene will not even notice the hands since they will be focused on the screaming monkey.

The shot works but is not really dimensional yet. I now suspect that every shot in the film will be reworked in a program called After Effects. In that program I can move the camera and arrange the layers in a sort of dimensional stage set. When I move the camera all the elements will move related to one another in deep space.

I also discovered a program called VoluMax Pro which uses depth maps to add further dimension to the paintings. Between these two tools along with Photoshop and Procreate, I should be able to achieve exactly what I want. I may actually animate several shots as well using a program called Callipeg. I will keep hand drawn animation to a minimum since it is very labor intensive. Most shots in the film are so fast that animation would be overpowered by the quick camera moves.

I am excited by the possibilities.