Chorus of Death Animation

After looking at this screen grab of animation in progress, I noticed that the right hazmat clad worker was off balance.I immediately corrected that by rotating the drawing while leaving his foot planted. Another issue I am concerned about is that I am used to animating scenes at 24 frames per second. The film however is set to 29.97 frames per second. I suspect that means the walk will appear faster than I am used to. For now the walk is animated over 17 frames per step. The arms will not be swinging much since they are spraying antibacterials.

I think I will set up another scene which plays back at 24 frames per second and play the animations side by side. I know that a few frames difference made huge difference with the runs. I might be able to live with a slightly faster walk. All this experimenting of course takes time, which I really don’t have.

Jon Busdeker created an awesome trailer for the film and I need to go into many of those shots to be sure he has the best resolution version of each shot. I used my trailer to go into each shot and add animation. I will likely do the same for the Busdeker trailer after I finish this scene.