COVID Dystopia: Rebound Animation

I decided the rebound shot needed animation in Callipeg. As it was, I just dropped the virus into the shot and the player were held cells.Adding a depth map didn’t add much to the shot. It was boring. Do I am adding full motion to the players. The ball end up where it is in the illustration on the last frame. I need to have the ball rotate after it leaves the players hand.

The drawings for the player taking the shot are complete and today I need to add the defender who fails to block the shot. All this happens in 25 frames. I was going to export the final animation with a green screen but I might instead import all the lightning animation frames into this shot.

Painting the players should be fun with the rim light from the lightning flashes. In most of the other shots I reused painted elements to save time, but in this shot everything moves so fast that I can probably repaint every frame.

This is becoming one of my favorite shots in the film. I am glad am digging in and improved on what I had.

COVID Dystopia: Beach Walkers High Resolution

It took me three days to get the high resolution Minotaur scene to work. I am now on day two of getting the high resolution beach walkers scene finished. The process is pretty straight forward. I keep the low resolution video on a layer in Callipeg and add high resolution changes on layers above that video. If I can live with the resolution of some elements I don’t changer them. In the case of the Minotaurs, I had to change all the line work which got very pixelated.

Callipeg has trouble playing back this hybrid scene with animated layers on top of video. The green screen video flickers off and on when I play back the animation. Thankfully despite the glitch, the Minotaur scene ultimately rendered correctly. I just have to live with the flickering nightmare and hope it renders correctly after several days of work.

In this scene I am revising all the heads and bodies and the limbs seem to be holding up without changes. I have revised the front row of zombies so far and need to finish the second row and background crowd. This is the last major scene that needs revisions. I might go through and add some more smoke effects and there are one or two scenes where I am considering animation but held off. The film just keeps evolving. With animation it is hard to know exactly when the project is finished.

Poster Evolution: Christmas Carol Final

This is the final version of the poster. The actress for the Ghost of Christmas Past was changed and some new faces were added to the cast dancing in the background. Other than that everything remained the same with the blue glow, lens flairs and general festive spirit.

This poster n part helped inspire the poster for my film with the old wooden floors and spotlight effect. Each poster I do helps inspire the next.

I have experienced A Christmas Carol several times in past years at the Shakes and I am always impressed with the high production values.

One of Orlando’s favorite holiday traditions! The miserly and miserable Ebenezer Scrooge greets each Christmas with a “bah humbug,” until he is visited by the Ghosts of Christmas Past, Present, and Yet to Come. Witness the classic, heartwarming story of Orlando Shakes’ holiday tradition, in a magical and musical spectacle for the whole family.

A Christmas Carol is a holiday story with an uplifting theme of generosity toward others. It is most appropriate for 3rd graders and up.

Poster Evolution: Christmas Carol 2

Strange that the Photoshop crop tool stopped working this morning. I use that tool every day of the week but now it is no longer an option. Adobe products sure are glitchy.

For the second pass at the Christmas Carol poster, I decided that Scrooge and the Ghost of Christmas Past could dance but they would be ethereal and invisible to the others dancing. Just because you cant be seen doesn’t mean you cant celebrate.

To make them stand out from the crowd I painted them blue with a glowing aura.

The only change that still needed to be added was to replace the Ghost of Christmas past with the actual actress that might play the roll. One aspect of the poster that most probably don’t realize is that the couple behind Scrooge and the ghost as the young Scrooge and his lovely girlfriend.

Christmas Carol is playing at the Shakespeare Center through December 24, 2023.

Poster Evolution: Christmas Carol 1

Last year the Orlando Shakes reused the Christmas Carol poster I had created the year prior. That decision makes perfect sense since people are used to the image and might want to return to see the show again with the whole family. The image for that poster had Scrooge holding up Tiny Tim among a cheering crowd. The positive image resonated.

The decision was made to create a new poster image with the same positive energy. The other scene in the play that is the most vibrant is the dance scene with the Fezziwigs. As I remember the scene, Scrooge and the Ghost of Christmas Past observe the dancing from a distance. I decided that for this poster Scrooge would need to dance. In this image he is dancing with Mrs. Fezziwig. Granted this might not happen in the play, but it was the positive vibe that we were looking for.

As often happens with the posters, the issue becomes and uncertainty of who might be playing the role. Jim Helsinger suspected however that the actress who played Christmas past would be returning to the show. We decided to put her in place of Mrs Fezziwig.

With this first pass of the poster I was the most pleased with the golden treatment I did for the title. Christmas Carol runs through December 24, 2023.

COVID Dystopia: First High Res Minotaur

Yesterday I redrew one Minotaur at high resolution to see if a full clean up animation pass might work for the scene. The idea would have been to redraw every Minotaur frame by frame. It is how the traditional Disney films were done but I decided the clean up drawing looked to stiff.

Instead of redrawing every line I am going to go through and position high resolution bodies over the green screen scene. In the frame above only the foreground Minotaur has a high resolution body in place. My plan for now is to keep positioning high res bodies over the existing footage as the figure moves back in space. My hope is that the Minotaurs that are turning the bend will be high resolution since they were not re positioned.

I will only redraw limbs that are glaringly out of focus. In this first frame the limbs of the foreground Minotaur are not very out of focus. Other Minotarus in the scene do have limbs that are out of focus. I might end up having to redraw all the limbs but for now I will see what I can get away with.

This will clearly be a multiple day job, so I better get started.

COVID Dystopia: Less Fuzzy Monkeys

The Ballet Vaccinated scene needed some monkey work. Working in Callipeg at 1920 by 1080 pixels all the monkeys became pixelated and fuzzy. The only way to fix the problem was to re-animate the scene at twice the size.I used the timing of the previous scene as an exp=ample but ended up changing the timing a bit to the arm waving the bone kept rising as the camera move happened.

The monkey in the background really isn’t noticed in such a short scene and I considered just keeping them as a held cell. I ended up having to spend a morning replacing tires on my car, so I decided to do that animation in the dealership. I still need t paint the arms.

The spacing between drawing looks rather even, but I put some of the drawings on ones through the middle of the swing. That added the needed speed with a slow in and slow out at the extremes.

After I finish the fuzzy monkeys today I will start on beach zombies or Minotaur’s running up the street. Both of those scenes will involve a huge amount of work to make them high resolution. I have to accept that what I did before was a rough pass at the animation and I need to clean it up to get rid of the pixelization.

I learned an important lesson in that I need to work at 4K resolution when doing hand drawn animation o the computer.

COVID Dystopia: New Flames for Canada Convoy

I asked Pam to view the film with an eye only towards the flames and she found the flames I had in the previous COVID Convoy scene were her least favorite. This is the reworking of those flames. It involved five new layers and using all that had been learned form all the previous fire scenes.

Color is the most difficult aspect to control when there are three glow effects added to the fire. I finally learned that I could duplicate the entire flame and add a tint and hue effect to it to warn it up. I then use a multiply blend mode to blend the colors with the pre-existing flame.

She tended to like that all the fires were subtly different. I might go back and revise several of the earlier fires using what I learned along the way.

For now however I will be tackling the out of focus scenes. I looked at the Minotaur scene last night and it will involve re-animating the scene from scratch. There is no easy patch to fix the anti aliasing that caused the blur. I suspect that will be the case with zombies walking on the beach as well. These are two of the most complicated animations in the entire film and they both need to be redone at 4k.

If I remember right these scenes had so many layers that they started to have memory issues. I am not sure my computer will be able to handle the same scenes at twice the resolution. I might have to animates small groups of Minotaurs and zombies and export them is small batches to later be composited together in After Effects. I will push the program until it breaks and then start a new scenes. I’ll probably save daily versions of the scenes in case the program just seizes up.

I thought I was almost done with the film but that goal post had moved off in the distance.

COVID Film: Re-Animated at Higher Resolution

Last night I re-animated this scene. This image is of the scene being exported from Callipeg so that I can use the animation in an After Effects composite. The important number in the stats on the export is the 3840 x 2160. That is twice the size of the first animation which was done at 1920 x 1080 resolution.

Pam noticed about 5 scenes that are noticeably fuzzy. The one I dread redoing the most is the Minotaurs running up the street. There must be a dozen Minotaurs that might need to be re-worked. The scene is saved but if it is at the lower resolution, I might need to redo tons of animation. If I can get away with patching the worst offending areas and leaving the rest, I will of course do that. I will leave that scene for last to give myself plenty of time to consider the options.

Today I might tackle some Canadian flames that need to be reworked. Other scenes needing work include, fuzzy monkeys, fuzzy zombies, and a fuzzy lion. Only as I dig into each will I see how much work is involved.

COVID Film: QAnon on Fire

When I pulled up this scene to get a screen shot for the blog, I decided to change the look of the flames based on what I learned by the time I finished the last of the flaming scenes. There are literally hundreds of settings that need to be tweaked to get just the right amount of glow and color to the flames. In the last scene I found that if I duplicated the flame layer and changed its hue to a more orange red color, I could use a multiply blend mode to add more body to the inner texture of the flames.

I had Pam look over the film last night with an eye towards the flames and any low resolution scenes that still needed work. She liked that each scene had flames that are slightly different. She did pick out one scene that she felt wasn’t as strong as the others and I will work on that scene today.

The low resolution scenes may involve some re-animating of scenes, but I am also considering just working of the faces or heads where low resolution is most obvious. All the animations are saved, so hopefully it will be easy enough to make a scene that is twice as large and rework what is most out of focus.

The problem is that when an element is rotated or moved the pixels are shuffled and anti aliasing causes a regrouping that seems out of focus. Having art with black lines makes this anti aliasing out of focus effect very obvious. Doubling the scene size doubles the number of pixels and the effect if less obvious.

Having completed the last flame scene yesterday I was thinking I was near completion. However I have more work ahead of me before I can consider the film complete.