COVID Dystopia: Press Kit Page 4

The first post of 2024 involves me making a bunch of new folders on my computer to store images for the new year. This day also marks the start of panic as I prepare to pay the government taxes so they can continue to let COVID rip.

I am debating about going into the Times Square 2022 scene above and improving the resolution of the hazmat suited cleanup crew. With each animated scene I am now going back and making sure the resolution will hold up when projected on a large movie screen. With yesterday’s scene I also ended up adding a few more drawings to the scene to smooth out the motion. I now understand the importance of a clean up department in an animation studio, since the scene might feel complete but a second look can make it even better.

Sprout and Donkey, our two pups were in an absolute panic last night since neighbors turned the block into a war zone. Seriously they all must spend thousand of dollars on explosives. When I let the dogs out in the yard there was so much smoke that I couldn’t see the far yard fence.

I did a COVID themed painting for each of the last three years of the pandemic but I didn’t do one this year since I am focusing on refining the film. 2024 will be the year I push hard to get COVID Dystopia seen. Perhaps 2024 will be the year people start to realize that COVID is a vascular disease which is easily avoided with masks and air purification. The film battles amnesia and denial and is as important now as it was in 2020.

COVID Dystopia: Press Kit Page 3

I am finishing up a high resolution version of the NYC Tsunami scene this morning.Looking back at this scene I am now thinking it might be good to fully animate the wacky wavy balloon arm crowd from the 2021 NYC New Years Eve celebration. According to the production specs on this page the film was completed in 2023, so this might be the perfect scene to animate on the final day of the year. The problem of course is that this may take a few days to fully animate.

The scene now has some very subtle animation of a few arms moving in slow motion. The scene as it is works and is only on screen for one second. This is the type of dilemma I keep facing. Is the scene good enough or do I need to make it exceptional. The film was good enough in May of this year and I have spent the last 8 months making each scene the best it could be. I start each revision with some trepidation but when complete I feel like it is the best scene in the film. The trouble is, I can’t be sure when the film is really done, since it can always be made better.

I am also aware that very few film festivals will want to screen COVID Dystopia since most festival judges would like to believe the pandemic is a thing of the past.

COVID Dystopia: Press Kit Page 2

This contents page of the pdf has links to each of the other pages in the press kit. I spent the afternoon figuring out how to get those links to work. The press release has links to Analog Artist Digital World along with Facebook, Instagram and Twitter accounts. Now I am wondering if I should have a page devoted to just those links and basic film information kike format, duration etc. I might throw that together today.

I thought I might be dome with the film yesterday, but I found that the Lake Eola Zombie scene was blurry. I am doubling the scene resolution today and reworking that animation in Callipeg. I discovered that exporting high resolution images from Procreate as PNGs and then importing them into Callipeg resulted in the image losing resolution. I tried exporting the same image as a PNG File image and the resolution was better. It would have been nice to learn this on the first day of production rather than the last day. UGH!

I am happy that a better version of the film is now on Film Freeway and any revisions from now on are just issues in improving resolution. I am going to add a single white frame into the last scene in the film where the virus explodes. I think that flash will add some extra punch when the scene is projected in a dark theater.

COVID Dystopia: Press Kit

Yesterday, it took me about seven hours to figure out how to render the whole film with Adobe Premiere Pro. Most of the renders had vertical lines running through each image and scenes would render partly off screen. I finally found someone on youTube who suggested I use adaptive bitrate and tick a box that uses the preview file to render the movie. Shockingly the whole film rendered faster than I have ever seen it render and everything was in its place.

For film festivals, it was suggested to use Quicktime and Apple Pro Res 4444 to render animation. The Film Freeway site however suggests using mp4 files so I stuck with that. It has been two months since I updated the film on Film Freeway and tons of fire effects and animation has been added since then.

After posting the new render on Film Freeway, I decided to go back into the press kit which is also on the site and revise all the pages with new, updated information. The opening page of the PDF is the new poster which is darker and a bit more menacing that the original image I created. For now I am putting laurels at the bottom of the poster. Another version has the tag line, “We might be done with COVID, but COVID is not done with us.” I am not sure weather laurels or the tag line are more important.

Though it might be nice to think the film is now done, I woke up today and thought I need to revise the Maya Sacrifice scene. I had the crying baby face animated onto the high priest but today I think a sculpted Maya mask would work better. I might animate an expression change on the mask since I animated the crying baby blinking. Then the film is done, or I might tinker more.

COVID Dystopia: Meat Packing Health

I found that the resolution on this animation was to low. The line work on the arm showed hints of the green screen. I could eliminate that hint of green with a refine soft matte filter in After Effects but the lines themselves were also blurred.

I had to double the size of the scene in Callipeg to get back the crisp line work. I imported the low resolution MP4 and redrew the arms for each frame. The pig was also re-animated but he didn’t need to be redrawn each time. When the scene was finished and the blue screen mp4 was imported into After Effects, I found the pig was stiffer than he needed to be. I added some overlapping action by dragging the head and ears as the meat was swinging. I am now wondering if I should arch the entire pigs body as it swings but that might be overkill for such a short shot. I would need to abandon the animation I did in Callipeg and re-animate the pig in After Effects using a png image. I could poke pins in the pig body to bend it as it swings.

I tried rendering the entire film last night but it failed. I used all the settings that worked on past renders of the film but this time vertical lines appeared across the renders in the preview window. Several scenes also renders off center with half the image appearing black. Everything looks fine when I play the movie in the program but the render is a nightmare of glitches and ticks.

Like Thomas Edison, I might have to face thousands of failed attempts before getting a clean render of the whole project. I searched multiple forums for people who have experienced similar problems and there are many. The solution has to be out there, I just need to find it.

COVID Dystopia: Sperm Death

On Christmas day I killed After Effects with sperm. I spent much of the day trying out a free software which allows the user to build a forward Kinematic rig which wags the tail when the base pin is rotated. This seemed like something I needed to play with, so I downloaded Duik Angela which is a freeware animation program for After Effects.

in Duik Angela, you add a line of pins in the tail as bones and then hit a button which links them together with some expression which moves them less near the base and more at the tip when the base pin is rotated. Though simple in theory, the results looked like a horrific twitching tail that had just been bitten off a lizard as it squirmed in the dirt. I experimented for hours trying to get some semblance of natural movement but finally had to give up.

At the end of the day I hand animated the tail in Callipeg. The animation took maybe half an hour. With the one tail animated and painted I imported it with a green screen into After Effects. I kept duplicating this green screen movie and moving the tail into position for each sperm. After duplicating the tail about 10 times the program seized up and the screen went black. Once again I pushed the program too far. Adobe programmers had not considered that a single clip might be duplicated so often.

I abandoned After Effects and went back to the original animation in Callipeg. I had already created several scenes with dozens of levels so I figure that program is more robust and will not crash. I have started duplicating tails and positioning them in that program since Adobe failed. I haven’t finished yet, but once all the tails are in place, I will turn off the background layer which consists of a tan field and the sperm heads. All the animation tails will then be exported together as a single green screen movie file. Adobe worked with the first few movie files so this single file should work.

The depth map distorts the background image to make it appear dimensional, so I may have to place pins at the bases of several tails to stretch then to where they need to be when the is scene animated with depth. I think all this might work, so now I need to make it happen.

COVID Dystopia: Duck and Cover

I reworked the Duck and Cover scene using ZOE Depth. This allowed for a more dimensional zoom in. I am still keeping the scene as a held cell since everyone is crouched with their fingers interlocked. Movement isn’t needed.I needed to keep the camera move subtle because if I moved the camera too much long tendrils would appear from the student edges extending towards the background.

It was a productive day, with five scenes getting adjusted and improved. Pam has a hard time realizing that animation can take so long. The film was essentially complete back in May of this year when the COVID emergency was lifted. However that was sort of a highly detailed storyboard pass with no animation included.

Many of the scenes at the start of the film have large crowds of people and I have only animated the single person that I want people to look at. I still think that animating the crowds would be overkill. Animation is only added where I want the audience to look. The rest can remain as frozen moments in time. Part of me wonders if Film Festival judges even consider this to be an animated film. I also realize that any festival wanting to crowd a theater full of a mask less  audience might not approve of this film.

We are in the midst of a huge COVID holiday wave right now. The film’s message is as important as ever, but getting audiences who are willing to see it is a problem.

COVID Dystopia: Bell Jars

I animated the bell jar scene by turning the foreground person towards the camera to show he is wearing a mask. I thought I was done but when I looked at this image for the post, I found out I didn’t paint out his legs from the background layer. This makes his left leg look a bit broken. It is a subtle thing, but since I know it is there I will correct it today.

I also used ZOE Depth on the scene which allowed for a clean truck in. ZOE is however confused by glass. The people are interpreted correctly in space but the bell jars flatten out towards the background. Even stranger the round gall orbs on top of each bell jar act like spikes extending forward in space.

With the limited camera move and lack of movement up or down I was able to minimize the odd depth. The bell jars are warping a bit as well. I might redo the scene using the Black and white depth maps I already created. I will be able to move the camera more up and down and the animation will composite fine into that shot.

Every day I discover more about what works and doesn’t work with this new depth map technology. Trail and error and experimentation are my way to figure out what works for each scene.

COVID Dystopia: Mask Waste

The animation of the turtle in this scene required some adjustment. I had the turtle open its mouth at the end as if it were going to eat the mask floating in the water. I held that drawing for just two frames. Transitions between shots all consist of fast zoom effects and in the final edit the open mouth got lost in the transition.

I decided I had to go back and make sure the open mouth held for at least six frames. Six frames is about the amount of time needed for anyone to notice something in a film. Sure enough the open mouth is now noticeable. Many of the shots in the film cut right at the moment something terrible is about to happen.

I have added about six shots with the new ZOE depth feature to the film. This new tech allows for the camera to truly truck towards the subject. I might use the feature a few more times. This turtle scene worked as it is however.

Each morning I watch the film and jot down things that could use improvement. Pam said she thinks I will be tweaking the film until I am 100. This morning I am down to five tweaks. There might be a few more but I am very close to calling the film a wrap.

This leaves me wondering what new direction I should take in 2024. I don’t think I should continue the COVID series although the pandemic is still ongoing. People will not listen since they want to believe life has returned to “normal.” That new normal comes with accepting over 1000 COVID deaths a day along with rising Long COVID Disability.

I was pleased to get an e-mail form Ambetter, my health care provider advising to get a COVID vaccine and test if sick. The saccharine photo of a mom, child and doctor had everyone in baggy blue surgical masks like those shown in this illustration. The child was shown in a useless cloth mask. There was no mention of well fitted respirators like N95 masks or social distancing. Medical messaging remains in the dark ages.

Documenting politics and the collapse of society will date my work. Forcing my way back into crowded theaters to sketch doesn’t have much appeal, since I have no desire to sit among a mask less crowd. Perhaps I can only focus on acting companies who allow me to sketch rehearsals. I remain a COVID virgin, but it takes some sacrifice to remain that way.

COVID Dystopia: Freezer Truck Morgue

I figured the Freezer Truck Morgue would be a perfect application for the ZOE Depth I tried on several other shots. Zoe allows to the camera to truck forward. The other depth maps I have used only allow for parallax when the camera trucks side to side. So with this shot the camera trucks forward towards the prisoners who are working in the background.

One worker is tightening a strap around the midsection of the corpse and the other simply places his hand on the corpse, probably in preparation to move it, him, her. Figuring out the verb is the first step towards making the action make sense. What is seen her is the very rough animation just to get a feel for what motion will work over the 26 frames.

The first pass at the animation had far too much motion, so the action felt rushed. I had to throw out keys and simplify the action to slow it down. The feet on the one prisoner are going to be held cells which is why the feet are not drawn.

A major issue with this animation is that the prisoners are in stripped jump suits. Stripes are always a challenge to animate so the final animation will take some time to clean up.

This morning COVID Dystopia was accepted to be screened in another film festival with animated flames and confetti on Film Freeway. The proposed screening date however was in 2020 long before my film had been created. An e-mail to the film festival producer conformed that Film Freeway had simply gone rogue. The acceptance was a glitch in The Matrix.