Day two of animation and I finished two more runners. The runners get smaller at the start of the scene since they are further down the street. They also line up behind one another so mostly the foreground runner is predominant and the others are half hidden behind his right shoulder. I fully animated them all regardless. I might reuse a few if I want to fill out the crowd more.
After finished the animations, I realized they were in lock step at the end. I decided to hold some of the earlier drawings on 3s and 4s since they were hardly noticeable anyway. That change of timing at the start changed the timing of when each runners foot hit the ground at the end. I will have to keep this in mind as I animate the Minotaurs. I want plenty of chaos in when hoofs hit the ground.
Today I have to animate one runner getting small in the distance, paint that partially hidden runner and add his arms swinging. Then I want to try and finish animating one of the Minotaurs. If I animate the largest Minotaur, I can see how much he blocks views of the human runners. The runs will be animated along a wide sweeping arc that gets smaller in the distance. I suspect much of this will involve full animation and a cleanup pass.
Time to get back to chipping away at this scene.