When animating Zombies I am trying to break the walks to make then less natural but also not have them upstage the walk of the woman in the bathing suit. I am keeping all the levels intact in p in case I want to go back and make changes and that is happening often.
What remains now is a huge crowd of background zombies. I am hoping to get away with limited animation on them, I have 5 more I want to fully animate and then I will consider just scaling up the others as a crowd. I am not sure if it will work yet. The other option is to leave then as a held cell.
One zombie in the scene is more out of focus than anyone else. I suspect that is because I scaled him up too much and anti aliasing caused it to blur. Since Callipeg is pixel based it adds grey pixels to lines to smooth them out when they are scaled up. The result is a blur to my thin line work. I will try importing a much higher resolution version of the zombie and scale it down to the size needed and as he moves back in space scale him down. I need to train myself to never scale a drawing up.
The best way to execute walks going forward is to animate backwards from the position I had in the illustration so that the characters get smaller. Scaling down works fine but scaling up sucks.