Disney Internship: Prince Ali Parade

The Disney Feature Animation building I worked in as an intern was in the Disney MGM back lot parking lot.

Jasmine’s costume change trailer was right next to our animation trailer. Once a day an intern would shout out and we would rush to the window as Princess Jasmine would walk out to get ready for the parade.

Any drawing I did at the animation desk belonged to Disney, so you will not see those sketches here, but once a day or so I would walk through the park and do a sketch for myself.

I had the timing all wrong on the first run cycle I animated. I was as usual trying to do too much. I focused of having the character panting as he ran and that resulted in too much distracting movement in a very fast scene. I decided to return to the animation studio on Saturday to try again. It was quieter on the weekend in the studio so I could focus.

We heard the Prince Ali song every day of the week from our animation desks. There was no avoiding it. The song still rambles through my head at unexpected times.

Disney Internship: Great Movie Ride

In my Disney Feature Animation Internship I had finished a goofy run assignment. The next assignment was to have a character walk, run and avoid an obstruction of some sort, then walk again.

We were shown several historical short animated films. One was about Mr. and Mrs. Beetle and they looked like real bugs.

All the interns took the night off to prepare for the next animation crunch.

I did go into the Great Movie Ride but my review was less than glowing. It sucked. Several interns sneaked into the ride in the evening after the park was closed. That might have been a worthwhile adventure. If I remember right, they did get caught, but they said it was worth it.

Disney Internship: Star Tours

At lunch time I would on occasion take a walk through Disney MGM Studios to do a sketch. Star Tours was a motion simulator ride that gave me motion sickness. Don’t get me wrong, it was an awesome ride but I left feeling queasy.

The best way to ground myself was to sit down and do a sketch.

On this day in the internship, we watched Singing in the Rain in the break room and listened to renowned animator Mark Henn as he analyzed a walk.

We were working on an assignment that involved building a story around Goofy. We had one last day to finish the assignment. I should have saved some of those drawings, but anything we created at Disney became the property of Disney in this universe and any other universe. It always felt good therefor to step out and do a drawing for myself.

Disney Internship: NYC Street MGM Studio

By October, I was starting to feel rather burnt out form all the inbetweening drawings I had to do to finish each animation scene I was working on.

On lunch breaks I would walk around the MGM theme park to fins a place to sketch. Just having a chance to sketch on location helped ground me.

On one occasion I was sitting on a bench in the New York City like in this sketch and A woman walked past me. She looked over her shoulder at me while she walked away. She came around a second time and stopped in front of me. She leaned forward and asked, “Are you an animatronic?” If I wasn’t so surprised, I could have acted mechanical and messed with her but I simply said, “No, I am very much flesh and blood.” People don’t sit still in theme parks. They are always in a rush to get on the next attraction. Children get cranky since their tiny little legs can’t keep up. Artists function on a much slower pace, to take the time to look.

Disney Internship: It’s a Small World After All

By the start of October, I was working on animating a run. It was a challenge working with such broad movements so I stayed late. leaving my desk about 11pm. I was the last person in the building.

The following day there was an 8:30Am breakfast meeting with the mentors. My mentor was Bryan M. Sommer whose specialty was clean up and inbetweening. That was helpful since that would be my roll if I started working on the next film. He taught a seminar right after the breakfast. Bryan had some amazing hidden talents. After the Florida studio closed, he effortlessly did some amazing Australian theme park designs that I wish had been built.

 

Disney Internship: Harbor House

With my jump animation assignment finished I took time off on the weekend to explore Disney MGM Studio. This was essentially where I worked but I was in a trailer inn the back lot parking lot and never saw the park while busy sketching at my desk.

I felt that many of the rids at MGM were rather corny but I guess that is what people want. Some of the attractions were worth the effort of standing in line. MGM can be seen in a single day. The larger theme parks might take more time to explore and sketch.

Columbia Harbor House is in the Magic Kingdom. It is an American seafood counter restaurant which mostly served fish and chips style meals. It is seafood with a serious slathering of breading and oil, along with fries and slaw.

After a while I decided to go back to my desk in the animation studio and do three more inbetweens on my assignment to slow down the ending of the scene. The scene was of a locust jumping and i had him perform on the animation desk which was new to me and therefor worth sketching as a background.

The internship was not a 9 to 5 work situation. Some artists never left their desks but I tried to keep to a set schedule to stay sane. The experience was a pressure cooker to see who thrived and who crumbled under the pressure. I paced myself and one steam valve was the ability to go into the parks and sketch on location. It calmed my nerves.

To this day, I still sit at my Disney Animation desk all day long and then, when I can, I venture out to sketch in the real world.

Disney Internship: Merry-Go-Round

I spent a solid day exploring Disney World and sketching. This was a merry-go-round at Disney World. Late in the internship I would use a merry-go-round as inspiration for some story boarding I did.

I had already finished the second animation assignment which was a jump. I was feeling guilty that I finished so fast. So I started a second jump but abandoned it since I like the first animation better.

For some reason I had been given a Snow White poster and I wanted to give it to my niece Nikki. I was also given an Aladdin tape and I probably still have that packed away in some box somewhere.

Disney Internship: Inbetweening

All the Disney Feature Animation interns gathered around Sam Ewing‘s animation desk to watch him point out the mechanics of inbetweening. In an animated scene you often have tow key drawings which show the extremes of a motion.

Sam has Mickey on his desk, so I will use him to explain. If Mickey throws a baseball you will have the arm pulled back anticipating the throw and then you will have the hand extended forward at eh moment the ball is released. The inbetweens fill in the gap between the tow extremes.There are 24 frames of film for every second so it take 24 drawings for a one second movement. It is often possible to get away with 12 drawings and holding each drawing for two frames each. In any scene more that 3/4 of the drawings are inbetweens. in a 2 hour movie that means there are about 172,800 animated drawings that need to be done. That is why a small army of artists are needed to complete an animated film.

After work I walked around the empty MGM theme park with several other animators. The park was closed but the music was still playing. It felt eerie. The whole Disney experience was kind of eerie.

Disney Internship: Going to Epcot

I went with a group of the Disney Feature Animation Interns to Epcot. I explored a bit with the group but eventually branched off to sketch.This is a sketch of the Sensory Fun House with its audio and interactive screens. I sketched this since I knew people would sit still for a moment while they watched the screen or listened.

In the evening, all the Feature Animation Interns got together in my apartment for dinner. I put the pen down for once and relaxed. When we are in the studio all our heads are down focuses on the animation disk. This was a rare moment to get to know everyone. Everyone seemed younger than me and for many this was their first job after college. I thought the Disney animation gig would be short lived, but these people became my family and I ended up staying at Feature Animation for 10 years until the bottom fell out because computer animation had swept its way onto the stage.

Looking back, these were some of the best of times, even if they are only preserved with a few pen scratches on a page.

Disney Internship: Disney University

As an intern for Disney Feature Animation we all had to go to Disney University for what was called “Traditions.” This was a seminar on how to interact with guests.

As animation interns we never interacted with guests since we spent every waking hour at our Disney animation desks cranking out drawings.

My favorite story from this seminar was from a character actor who was assigned to play Winnie the Poo. The costume is massive and limits visibility and movement. On one occasion he was on his own and a group of high school boys surrounded him and lifted him up and threw him head first into a bush. From that moment I realized it would be much safer to draw the characters rather than play them in the theme parks.

On lunch breaks I sometimes went into the parks to sketch but no one would know that I worked backstage. I never interacted with a guest as a Disney staff member.