I have been struggling to figure out After Affects for three days.I didn’t realize until recently that the real problem was that I was having difficulty navigating the interface. The camera view was usually too small for me to see what I was trying to accomplish. To move in or change views I was going up to the top bar and digging deep into a series of files. For once I am having to learn keyboard shortcuts to navigate in the 3D space.
A mouse turns out to be critical. I was using my laptop’s touch pad. With a mouse I can simply press the scroll wheel to move around in the space. Rolling the mouse wheel zooms the interface in and out. I had been struggling to keep switching using a window that offers multiple percentages of the interface size. Shift > / resets the screen, and Shift and the upward arrow button resizes the window and makes it scale if I change the other windows on the interface. I can’t imagine why that wasn’t the standard way to use the interface.
Shown in this image is the active camera view. I was starting to figure out how to separate the individual layers of my scene. However the process of using a null to move layers ended up failing since some layers seemed to get stuck together. I abandoned this advance process and started moving layers individually and then scaling them up.
I realized that for every scene I would need a master that showed how everything should line up. When layers are moved back in space it appears like they shrink in the camera view. Each has to be scaled up until they line up with the master. In this shot I can tell that I hadn’t yet figured out how to move the camera.
After a day’s work, I decided to abandon the scene and start over the next morning. This repetition is what helps me to get in the flow of using the program. When I have a day off from work, the progress become exponential.