COVID: Slaughterhouse Breakdown

I reworked the slaughterhouse scene. With the rise in cases of COVID kids are being forced back into crowded unventilated rooms to repeatedly catch and spread COVID to friends and family. The simple step of putting a quality HEPA filter in each room could drastically cut the viral transmission but that seems to be a bridge too far of most Americans. People prefer to pretend that children are not affected by the virus. People who have blocked the first three years of the pandemic are shocked when their children are too sick to go to school. The virus is wreaking havoc on a whole generation of young brains.

The above image shows how paintings are broken apart and then reassembled in After Effects. I isolated DeathSantis and a single child for animation. The child swings subtly from the meat hook while DeathSantis tilts his head and looks up. DeaSantis spews breath and viral spatter. I had to separate out the upper support structure so it could overlap the swinging child’s legs.

I had to create another depth map without DeathSantis and the child. Animation trumps depth maps. The fact that someone moves implied depth. The wash element above goes over the final composite. It is super transparent since I set the mode to subtract. Subtract means the color painted will be super transparent and the opposite color of what I painted. The blue tones I painted show up as a subtle warm renaissance wash.

I finished 6 shots yesterday but each had very subtle animation elements. Today I am starting to animate beach zombies and that will take multiple days to complete. I found some amazing reference on you tube of people auditioning for zombie rolls. All the various limping walks should act as great inspiration. There are a few more zombie walking scenes so I should be an expert on various walks zombie before long.