On the third day of animation, in Callipeg, I finished just shy of 3 runners minus an arm swing. After I get his arm swinging, I will step back to row B, the folks running behind this forward phalanx. If I am lucky some of these secondary runners will only be partially visible. I will still have to figure out all aspects of their run but only bits and pieces of that animation will be visible.
When I step back even further, I might get away with just bobbing heads up and down, but I want each runner to have their own unique animation. Animating is a bit like watching grass grow. Who knows exactly how many more days might be spent on this scene that will flash by in about a second.
I finally managed to get a new render of the film up on filmFreeway. I discovered that the render was stalling on shots that were imported as After Effects comps. By importing the comps Adobe claimed that so much time would be saved since the scene could be updated in After Effects and those changes would automatically update in the final Premiere Pro edit. Well it turns out this is not a time saver. It is buggy and useless tech that can halt a production dead in it’s tracks. Searching forums I found this is a known issue that has been infuriating users for years. Adobe hasn’t bothered to fix the problem.